Past Talks and Colloquia
Mar 01 10 12:30pm - 2:00pm
Berkman Center, 23 Everett Street, Cambridge MA
Berkman Center for Internet and Society, Harvard University

RSVP required for those attending in person (rsvp [at] cyber [dot] law [dot] harvard [dot] edu).

This event will be webcast live at 12:30pm ET and archived on shortly after.

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Feb 25 10
McGraw-Hill Conference Center, NYC
Greener Gadgets
Feb 17 10 2:00pm - 4:00pm
Feb 17 10 1:00pm - 2:00pm
Host/Chair:
Human Dynamics

Social networks in many on-line applications encode a mixture of positive (friendly) and negative (antagonistic) relationships, but the bulk of research on these networks has focused almost exclusively on the positive interpretations of the links. Jure Leskovec (Stanford University) will present work on how the combination of positive and negative relationships affects the overall functioning of on-line social networks, and the interactions of the users who constitute them.

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Jan 27 10 1:00pm - 4:00pm

This workshop presents a framework for considering environmental and social impacts of manufacturing, food and travel through a collective Web-based tool for life-cycle assessment and supply-chain transparency (www.sourcemap.org). Principles of environmental and social sustainability will be presented, including evidence from carbon footprint assessments in hospitality, retail, and product design.

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Jan 26 10 10:30am - 12:30pm

In today's digital era, elements of anyone's life can be captured, by themselves or others, and be instantly broadcast. With little or no regulation on the proliferation of camera technology and the increasing use of video for social communication, entertainment, and education, we have undoubtedly entered the age of ubiquitous media. A world permeated by connected video devices promises a more democratized approach to mass-media culture, enabling anyone to create and distribute personalized content.

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Jan 25 10 4:00pm - 6:00pm

User-generated content is everywhere: photos, videos, news, blogs, art, music, and every other type of digital media on the Social Web. Games are no exception. From strategy games to immersive virtual worlds, game players are increasingly engaged in creating and sharing nearly all aspects of the gaming experience: maps, quests, artifacts, avatars, clothing, even games themselves. Yet, there is one aspect of computer games that is not created and shared by game players: the AI.

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Jan 25 10 12:00am - Jan 27 10 12:00am
Jan 19 10 12:00am - Jan 22 10 12:00am

Dale Joachim and Chris Csikszentmihalyi are convening an IAP session to brainstorm, propose, and develop a media, information, and communication technology response to the current Haitian crisis. We will assess current efforts in emergency response, and also strategize future work in the slow process of reconstruction. MIT IAP (Independent Activities Period) is open to members of the MIT community (faculty, staff, students, alumni).

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Jan 13 10 12:00am - Jan 27 10 12:00am

Make a difference during your IAP. The Media Lab's India Initiatives, along with UST Global and Agastya International Foundation, is hosting a competition for students to build the best low-cost science experiment apparatus.

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