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Cassell   |   Bickmore   |   Glos   |   Nakano   |   Prevost   |   Ryokai   |   Smith   |   Stocky   |   Thórisson   |   Torres   |   Umaschi   |   Vaucelle   |   Vilhjálmsson   |   Yan

Justine Cassell

Cassell, J., Stocky, T., Bickmore, T., Gao, Y., Nakano, Y., Ryokai, K., Tversky, D., Vaucelle, C., Vilhjįlmsson, H. (2002) "MACK: Media lab Autonomous Conversational Kiosk." Proceedings of Imagina '02. February 12-15, Monte Carlo. [Abstract] [PDF]

Ryokai, K., Vaucelle, C., and Cassell, J. (2002) "Literacy Learning by Storytelling with a Virtual Peer." In Proceedings of Computer Support for Collaborative Learning 2002. [PDF]

Stocky, T. and Cassell, J. (2002) "Shared Reality: Spatial Intelligence in Intuitive User Interfaces." Proceedings of Intelligent User Interfaces. Jan 13-16, San Francisco, CA, pp. 224-225. [Abstract] [PDF]

Cassell, J., Nakano, Y., Bickmore, T., Sidner, C., and Rich, C. (2001) "Non-verbal Cues for Discourse Structure." Association for Computational Linguistics Joint EACL - 2001 ACL Conference. [PDF]

Cassell, J., Vilhjalmsson, H., and Bickmore, T. "BEAT: the Behavior Expression Animation Toolkit" SIGGRAPH 2001 Conference. [PDF]

Cassell, J., Nakano, Y., Bickmore, T., Sidner, C., and Rich, C. (2001) "Annotating and Generating Posture from Discourse Structure in Embodied Conversational Agents." Workshop on Representating, Annotating, and Evaluating Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents, Autonomous Agents 2001 Conference, Montreal, Quebec. May 29th, 2001. [PDF]

Cassell, J., Bickmore, T. (2001) "Negotiated Collusion: Modeling Social Language and its Relationship Effects in Intelligent Agents" User Modeling and Adaptive Interfaces. [PDF]

Bickmore, T. and Cassell, J. (2001). "Relational Agents: A Model and Implementation of Building User Trust." ACM CHI 2001 Conference Proceedings, Seattle, Washington, 2001. [PDF]

Cassell, J, Bickmore, T., Campbell, L., Vilhjalmsson, H., and Yan, H. (2001). "More Than Just a Pretty Face: Conversational Protocols and the Affordances of Embodiment." Knowledge Based Systems. [Abstract] [PDF]

Cassell, J. and Ryokai, K. (2001) "Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling." Personal Technologies 5(3): 203-224. [Abstract] [postscript] [PDF]

Cassell, J. and Bickmore, T. (2000) "External Manifestations of Trustworthiness in the Interface." Communications of the ACM 43(12):50-56. [Abstract] [PDF]

Bickmore, T. and Cassell, J. (2000). "'How about this weather?' - Social Dialogue with Embodied Conversational Agents." Proceedings of the AAAI Fall Symposium on Socially Intelligent Agents. North Falmouth, MA, 2000. [PDF]

Cassell, J. (2000). "More than Just Another Pretty Face: Embodied Conversational Interface Agents." Communications of the ACM 43(4): 70-78. [Abstract] [postscript] [PDF]

Cassell, J. and Ryokai, K.  "Story Spaces: Interfaces for Children's Voices." ACM CHI 2000 Conference Proceedings, The Hague, The Netherlands, 2000. [postscript] [PDF]

Cassell, J., Ananny, M., Basu, A., Bickmore, T., Chong, P., Mellis, D., Ryokai, K., Smith, J., Vilhjálmsson, H., Yan, H. "Shared Reality: Physical Collaboration with a Virtual Peer." ACM CHI 2000 Conference Proceedings, The Hague, The Netherlands, 2000. [postscript] [PDF]

Cassell, J., and Stone, M. (2000) "Coordination and Context-Dependence in the Generation of Embodied Conversation." International Natural Language Generation Conference. June 12-16, Mitzpe Ramon, Israel. [Abstract] [postscript] [PDF]

Cassell, J. (2000) "More than Just Another Pretty Face: Embodied Conversational Interface Agents." Communications of the ACM 43(4): 70-78. [Abstract] [postscript] [PDF]

Cassell, J., Bickmore, T., Vilhjálmsson, H., and Yan, H. "More Than Just a Pretty Face: Affordances of Embodiment" in Proceedings of 2000 International Conference on Intelligent User Interfaces, New Orleans, Louisiana, 2000. [PDF]

Cassell, J. "Nudge Nudge Wink Wink: Elements of Face-to-Face Conversation for Embodied Conversational Agents", in Cassell, J. et al. (eds.), Embodied Conversational Agents. MIT Press, Cambridge, MA, 1999. [postscript] [PDF]

Cassell, J., Bickmore, T., Campbell, L., Vilhjalmsson, H., and Yan, H. "Conversation as a System Framework: Designing Embodied Conversational Agents", in Cassell, J. et al. (eds.), Embodied Conversational Agents. MIT Press, Cambridge, MA, 1999. [postscript] [PDF]

Cassell, J., Smith, J., Bickmore, T., Ryokai, K, Chong, P. (1999) "CrossTalk". SIGGRAPH 99 catalog on Electronic art and animation.  Los Angeles, CA.

Cassell, J.  "Embodied Conversation: Integrating Face and Gesture into Automatic Spoken Dialogue Systems." In Luperfoy (ed.), Spoken Dialogue Systems. Cambridge, MA: MIT Press. [Abstract] [postscript] [PDF]

Cassell, J. and Stone, M. (1999). "Living Hand to Mouth: Psychological Theories about Speech and Gesture in Interactive Dialogue Systems." AAAI 1999 Fall Symposium on Narrative Intelligence. [postscript] [PDF]

Cassell, J., Vilhjálmsson, H., Chang, K., Bickmore, T., Campbell, L. and Yan, H. (1999). "Requirements for an Architecture for Embodied Conversational Characters." Computer Animation and Simulation '99 (Eurographics Series). Vienna, Austria: Springer Verlag. [Abstract] [postscript] [PDF]

Bickmore, T. and Cassell, J., "Small Talk and Conversational Storytelling In Embodied Interface Agents" in Proceedings of the AAAI Fall Symposium on Narrative Intelligence, 1999. [Abstract] [postscript] [PDF]

Cassell, J., Smith, J. (1999). "The Victorian Laptop: Narrative Engagement through Place and Time" in Proceedings of the AAAI Fall Symposium on Narrative Intelligence, 1999. [Abstract] [postscript] [PDF]

Ryokai, K. and Cassell, J., "Computer Support for Children's Collaborative Fantasy Play and Storytelling" in Proceedings of CSCL '99. [Abstract] [postscript] [PDF]

Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjálmsson, H., Yan, H.(1999). "Embodiment in Conversational Interfaces: Rea", ACM CHI 99 Conference Proceedings, Pittsburgh, PA, 1999. [Abstract] [postscript] [PDF]

Cassell, J., McNeill, D. and McCullough, K.E. (1999). "Speech-Gesture Mismatches: Evidence for One Underlying Representation of Linguistic and Non-Linguistic Information." Pragmatics and Cognition 7(1): 1-33. [Abstract] [postscript] [PDF]

Cassell, J. and Thórisson, K.R. (1999). "The Power of a Nod and a Glance: Envelope vs. Emotional Feedback in Animated Conversational Agents." Applied Artificial Intelligence 13: 519-538. [Abstract] [postscript] [PDF]

Cassell, J., Torres, O,. and Prevost, S. (1999). "Turn Taking vs. Discourse Structure: How Best to Model Multimodal Conversation." In Wilks (ed.), Machine Conversations. The Hague: Kluwer. [Abstract] [postscript] [PDF]

Cassell, J. and Vilhjálmsson, H. (1999). "Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous." Autonomous Agents and Multi-Agent Systems 2(1): 45-64. [Abstract] [postscript] [PDF]

Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjálmsson, H., and Yan, H. (1998). "An Architecture for Embodied Conversational Characters." Proceedings of the First Workshop on Embodied Conversational Characters, October 12-15, Tahoe City, California. [Abstract] [postscript] [PDF]

Vilhjalmsson, H. and Cassell, J. (1998). "BodyChat: Autonomous Communicative Behaviors in Avatars." Proceedings of ACM Second International Conference on Autonomous Agents, May 9-13, Minneapolis, Minnesota. [Awarded best paper.] [Abstract] [postscript] [PDF]

Bers, M. U. and Cassell, J. (1998). "Interactive Storytelling Systems for Children: Using Technology to Explore Language and Identity." Journal of Interactive Learning Research 9(2) 183-215. [Abstract] [postscript] [PDF]

Cassell, J. and Jenkins, H. (1998). From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge, MA: MIT Press. [Introduction]

Cassell, J. (1998). "Storytelling as the Nexus of Change in the Relationship between Gender and Technology." In J. Cassell and H. Jenkins (eds.), From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge, MA: MIT Press. [Abstract] [postscript] [PDF]

Cassell, J. and Jenkins, H. (1998). "Chess for Girls?: Feminism and the Girls Games Movement." In J. Cassell and H. Jenkins (eds.), From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge, MA: MIT Press. [postscript] [PDF]

Pelachaud, C ., Cassell, J., Badler, N., Steedman, M., Prevost, S., and Stone, M. (1998). "Synthesizing Cooperative Conversation." In H. Bunt and R.-J. Beun (eds.), Multimodal Human-Computer Communication: Systems, Techniques and Experiments. Springer Verlag.

Cassell, J. (1998) "A Framework For Gesture Generation And Interpretation." In R. Cipolla and A. Pentland (eds.), Computer Vision in Human-Machine Interaction. Cambridge University Press. [Abstract] [html] [postscript] [PDF]

Torres, O., Cassell, J. & Prevost, S. (1997). "Modeling Gaze Behavior as a Function of Discourse Structure." First International Workshop on Human-Computer Conversations. Bellagio, Italy. [Abstract] [postscript] [PDF]

Cassell, J. (1996) "Feminist Approaches to Software Design: Building Interactive Story Systems for Girls." Small Computers in the Arts Network '96. November, Philadelphia, PA.

Cassell, J. (1996) "What You Need to Know about Natural Gesture." Keynote Address, Second International Conference on Automatic Face and Gesture Recognition. Killngton, VT, October 1996.

Cassell, J. and S. Prevost. (1996) "Distribution of Semantic Features Across Speech and Gesture by Humans and Computers." Proceedings of the Workshop on the Integration of Gesture in Language and Speech. [Abstract] [html] [postscript] [PDF]

Thórisson, K.R. & J. Cassell (1996) "Why Put an Agent in a Human Body: The Importance of Communicative Feedback in Human-Humanoid Dialogue." (abstract) Lifelike Computer Characters '96. Snowbird, Utah, October 8-11, 1996, pp. 44-45. [Abstract] [postscript] [PDF]

Cassell, J., Pelachaud, C., Badler, N., Steedman, M., Achorn, B., Becket, T., Douville, B., Prevost, S., Stone, M. (1994) "Animated Conversation: Rule-Based Generation of Facial Expression, Gesture and Spoken Intonation for Multiple Conversational Agents." Proceedings of SIGGRAPH '94. (ACM Special Interest Group on Graphics) [Abstract] [PDF]

Cassell, J., Stone, M., Douville, B., Prevost, S., Achorn, B., Steedman, M., Badler, N., Pelachaud, C. (1994) "Modeling the Interaction between Speech and Gesture." in Ashwin Ram and Kurt Eiselt (eds.), Proceedings of the Sixteenth Anuual Conference of the Cognitive Science Society. Lawrence Erlbaum Associates, Publishers: pp. 153-158. [Abstract] [PDF]

Cassell, J. (1994) "The Role of Beliefs about Gender Stereotypes in the Acquisition of Gendered Words." Noga.

Cassel, J., Michael, E. & Short, R. (1994) "The Social and Linguistic Category of Gender." Workshop entitled "Gender as a Social Category: Origins, Development, and Consequences." International Society of Social and Behavioral Development annual meeting. Amsterdam, July.

Cassell, J. and McNeill, D. (1991). "Non-Verbal Imagery and the Poetics of Prose." Poetics Today, Vol. 12:3, pp. 375-404.

Timothy Bickmore

Cassell, J., Stocky, T., Bickmore, T., Gao, Y., Nakano, Y., Ryokai, K., Tversky, D., Vaucelle, C., Vilhjįlmsson, H. (2002) "MACK: Media lab Autonomous Conversational Kiosk." Proceedings of Imagina '02. February 12-15, Monte Carlo. [Abstract] [PDF]

Cassell, J., Nakano, Y., Bickmore, T., Sidner, C., and Rich, C. (2001) "Non-verbal Cues for Discourse Structure." Association for Computational Linguistics Joint EACL - 2001 ACL Conference. [PDF]

Cassell, J., Vilhjalmsson, H., and Bickmore, "BEAT: the Behavior Expression Animation Toolkit" SIGGRAPH 2001 Conference. [PDF]

Cassell, J., Nakano, Y., Bickmore, T., Sidner, C., and Rich, C. (2001) "Annotating and Generating Posture from Discourse Structure in Embodied Conversational Agents." Workshop on Representating, Annotating, and Evaluating Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents, Autonomous Agents 2001 Conference, Montreal, Quebec. May 29th, 2001. [PDF]

Cassell, J., Bickmore, T. (2001) "Negotiated Collusion: Modeling Social Language and its  Relationship Effects in Intelligent Agents" User Modeling and Adaptive Interfaces. [PDF]

Bickmore, T. and Cassell, J. (2001) "Relational Agents: A Model and Implementation of Building User Trust." ACM CHI 2001 Conference Proceedings, Seattle, Washington, 2001. [PDF]

Cassell, J, Bickmore, T., Campbell, L., Vilhjalmsson, H., and Yan, H. (2000) "More Than Just a Pretty Face: Conversational Protocols and the Affordances of Embodiment." Knowledge Based Systems. [Abstract] [PDF]

Cassell, J. and Bickmore, T. (2000) "External Manifestations of Trustworthiness in the Interface." Communications of the ACM 43(12):50-56. [Abstract] [PDF]

Bickmore, T. and Cassell, J. (2000) "'How about this weather?' - Social Dialogue with Embodied Conversational Agents." Proceedings of the AAAI Fall Symposium on Socially Intelligent Agents. North Falmouth, MA, 2000. [PDF]

Cassell, J., Ananny, M., Basu, A., Bickmore, T., Chong, P., Mellis, D., Ryokai, K., Smith, J., Vilhjálmsson, H., Yan, H. "Shared Reality: Physical Collaboration with a Virtual Peer." ACM CHI 2000 Conference Proceedings, The Hague, The Netherlands, 2000. [postscript] [PDF]

Cassell, J., Bickmore, T., Campbell, L., Vilhjalmsson, H., and Yan, H. "Conversation as a System Framework: Designing Embodied Conversational Agents", in Cassell, J. et al. (eds.), Embodied Conversational Agents. MIT Press, Cambridge, MA, 1999. [postscript] [PDF]

Cassell, J., Bickmore, T., Vilhjálmsson, H., and Yan, H. "More Than Just a Pretty Face: Affordances of Embodiment" in Proceedings of 2000 International Conference on Intelligent User Interfaces, New Orleans, Louisiana, 2000. [PDF]

Cassell, J., Smith, J., Bickmore, T., Ryokai, K, Chong, P. (1999) "CrossTalk". SIGGRAPH 99 catalog on Electronic art and animation.  Los Angeles, CA.

Cassell, J., Vilhjálmsson, H., Chang, K., Bickmore, T., Campbell, L. and Yan, H. (1999). "Requirements for an Architecture for Embodied Conversational Characters." Computer Animation and Simulation '99 (Eurographics Series). Vienna, Austria: Springer Verlag. [Abstract] [postscript] [PDF]

Bickmore, T. and Cassell, J. "Small Talk and Conversational Storytelling In Embodied Interface Agents", in Proceedings of the AAAI Fall Symposium on Narrative Intelligence, 1999. [Abstract] [postscript] [PDF]

Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjálmsson, H., Yan, H., "Embodiment in Conversational Interfaces: Rea", ACM CHI 99 Conference Proceedings, Pittsburgh, PA, 1999. [Abstract] [postscript] [PDF]

Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjálmsson, H., and Yan, H. (1998). "An Architecture for Embodied Conversational Characters." Proceedings of the First Workshop on Embodied Conversational Characters, October 12-15, Tahoe City, California. [Abstract] [postscript] [PDF]

Jennifer Glos

Glos, J. (1997). "Digital Augmentation of Keepsake Objects: A Place for Interaction of Memory, Story, and Self." M.S. thesis, Media Arts and Sciences, Massachusetts Institute of Technology, Media Laboratory. Cambridge, MA.

Glos, J. (1997) "Rosebud: Technological Toys for Storytelling." (extended abstract) Proceedings of SIGCHI '97. (ACM Special Interest Group on Computer-Human Interaction.) [postscript] [PDF]

Glos, J. and Cassell, J. (1997). "Rosebud: A Place for Interaction between Memory, Story, and Self." Proceedings of CT '97 (Second International Conference on Cognitive Technology), Los Alamitos, CA.

Glos, J. and M. Umaschi. (1997) "Once Upon an Object ...: Computationally-Augmented Toys for Storytelling." Proceedings of ICCIMA '97 (International Conference on Computational Intelligence and Multimedia Applications), February 10-12, Gold Coast, Australia. [postscript] [PDF]

Yukiko Nakano

Cassell, J., Stocky, T., Bickmore, T., Gao, Y., Nakano, Y., Ryokai, K., Tversky, D., Vaucelle, C., Vilhjįlmsson, H. (2002) "MACK: Media lab Autonomous Conversational Kiosk." Proceedings of Imagina '02. February 12-15, Monte Carlo. [Abstract] [PDF]

Cassell, J., Nakano, Y., Bickmore, T., Sidner, C., and Rich, C. (2001) "Non-verbal Cues for Discourse Structure." Association for Computational Linguistics Joint EACL - 2001 ACL Conference. [Abstract] [PDF]

Cassell, J., Nakano, Y., Bickmore, T., Sidner, C., and Rich, C. (2001) "Annotating and Generating Posture from Discourse Structure in Embodied Conversational Agents." Workshop on Representating, Annotating, and Evaluating Non-Verbal and Verbal Communicative Acts to Achieve Contextual Embodied Agents, Autonomous Agents 2001 Conference, Montreal, Quebec. May 29th, 2001. [PDF]

Nakano, Y. and Imamura, K. (2000) "Taking Account of the User's View in 3D Multimodal Instruction Dialogue." In COLING 2000, pp. 572-578. [PDF]

Nakano, Y. and Kato, T. (1998) "Cue Phrase Selection in Instruction Dialogue Using Machine Learning." In COLING-ACL'98 Workshop Discourse Relations and Discourse Markers, pp. 100-106. [PS] [PDF]

Scott Prevost

Cassell, J., Torres, O,. and Prevost, S. (1999). "Turn Taking vs. Discourse Structure: How Best to Model Multimodal Conversation." In Wilks (ed.), Machine Conversations. The Hague: Kluwer. [Abstract] [postscript] [PDF]

Prevost, S. and C. Pelachaud. (forthcoming) Talking Heads: Synthetic Faces and Spoken Language. Cambridge, MA: MIT Press.

Pelachaud, C., Cassell, J., Badler, N., Steedman, M., Prevost, S., and Stone, M. (1998) "Synthesizing Cooperative Conversation." In Harry Bunt and Robert-Jan Beun (eds.), Lecture Notes on Cooperative Multimodal Communication. Springer Verlag.

Torres, O., Cassell, J. & Prevost, S. (1997). "Modeling Gaze Behavior as a Function of Discourse Structure." First International Workshop on Human-Computer Conversations. Bellagio, Italy. [postscript] [PDF]

Prevost, S. (1996) "Modeling Contrast in the Generation and Synthesis of Spoken Language." Proceedings of ICSLP (Fourth International Conference on Spoken Language Processing). [compressed postscript]

Prevost, S. (1996) "An Information Structural Approach to Spoken Language Generation." Proceedings of the 34th Annual Meeting of the Association for Computational Linguistics, pp. 294-301. [compressed postscript]

Cassell, J. and Prevost, S. (1996) "Distribution of Semantic Features Across Speech and Gesture by Humans and Computers." Proceedings of the Workshop on the Integration of Gesture in Language and Speech. [html]

Prevost, S. (1995) "Contextual Aspects of Prosody in Monologue Generation." Proceedings of the IJCAI Workshop on Context in Natural Language Processing (International Joint Conference on Artificial Intelligence), pp. 112-120. [compressed postscript]

Cassell, J., Pelachaud, C., Badler, N., Steedman, M., Achorn, B., Becket, T., Douville, B., Prevost, S., Stone, M. (1994) "Animated Conversation: Rule-Based Generation of Facial Expression, Gesture and Spoken Intonation for Multiple Conversational Agents." Proceedings of SIGGRAPH '94. (ACM Special Interest Group on Graphics) [Abstract] [PDF]

Cassell, J., Stone, M., Douville, B., Prevost, S., Achorn, B., Steedman, M., Badler, N., Pelachaud, C. (1994) "Modeling the Interaction between Speech and Gesture." in Ashwin Ram and Kurt Eiselt (eds.), Proceedings of the Sixteenth Anuual Conference of the Cognitive Science Society. Lawrence Erlbaum Associates, Publishers: pp. 153-158. [Abstract] [PDF]

Kimiko Ryokai

Ryokai, K., Vaucelle, C., and Cassell, J. (2002) "Literacy Learning by Storytelling with a Virtual Peer." In Proceedings of Computer Support for Collaborative Learning 2002. [PDF]

Cassell, J. and Ryokai, K. "Story Spaces: Interfaces for Children's Voices." ACM CHI 2000 Conference Proceedings, The Hague, The Netherlands, 2000. [postscript] [PDF]

Cassell, J., Stocky, T., Bickmore, T., Gao, Y., Nakano, Y., Ryokai, K., Tversky, D., Vaucelle, C., Vilhjįlmsson, H. (2002) "MACK: Media lab Autonomous Conversational Kiosk." Proceedings of Imagina '02. February 12-15, Monte Carlo. [Abstract] [PDF]

Cassell, J. and Ryokai, K. (2001) "Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling." Personal Technologies 5(3): 203-224. [Abstract] [postscript] [PDF]

Cassell, J., Ananny, M., Basu, A., Bickmore, T., Chong, P., Mellis, D., Ryokai, K., Smith, J., Vilhjálmsson, H., Yan, H. "Shared Reality: Physical Collaboration with a Virtual Peer." ACM CHI 2000 Conference Proceedings, The Hague, The Netherlands, 2000. [postscript] [PDF]

Cassell, J., Smith, J., Bickmore, T., Ryokai, K, Chong, P. (1999) "CrossTalk". SIGGRAPH 99 catalog on Electronic art and animation. Los Angeles, CA.

Ryokai, K. and Cassell, J., "Computer Support for Children's Collaborative Fantasy Play and Storytelling", In Proceedings of CSCL '99. [Abstract] [postscript] [PDF]

Ryokai, K. (1999). "StoryMat: A Computer-Mediated Space for Children's Fantasy Play and Collaborative Storytelling." M.S. thesis, Media Arts and Sciences, Massachusetts Institute of Technology, Media Laboratory. Cambridge, MA.

Ryokai, K. and Cassell, J. (1999). "StoryMat: A Play Space with Narrative Memory." In Proceedings of IUI '99, ACM. [Abstract] [postscript] [PDF]

Ryokai, K. and Cassell, J. (1999). "StoryMat: A Play Space for Collaborative Storytelling." In Proceedings of CHI '99, ACM. [Abstract] [postscript] [PDF]

Jennifer Smith

Smith, J. (2000). "GrandChair: Conversational Collection of Family Stories" M.S. thesis, Media Arts and Sciences, Massachusetts Institute of Technology, Media Laboratory. Cambridge, MA.

Cassell, J., Ananny, M., Basu, A., Bickmore, T., Chong, P., Mellis, D., Ryokai, K., Smith, J., Vilhjálmsson, H., Yan, H. "Shared Reality: Physical Collaboration with a Virtual Peer." ACM CHI 2000 Conference Proceedings, The Hague, The Netherlands, 2000. [postscript] [PDF]

Cassell, J., Smith, J., Bickmore, T., Ryokai, K, Chong, P. (1999) "CrossTalk". SIGGRAPH 99 catalog on Electronic art and animation. Los Angeles, CA.

Cassell, J., Smith, J. (1999). "The Victorian Laptop: Narrative Engagement through Place and Time" in Proceedings of the AAAI Fall Symposium on Narrative Intelligence, 1999. [Abstract] [postscript] [PDF]

Tom Stocky

Stocky, T. (2002) "Conveying Routes: Multimodal Generation and Spatial Intelligence in Embodied Conversational Agents." M.Eng. Thesis, Electrical Engineering and Computer Science. May 24, Massachusetts Institute of Technology, Cambridge, MA. [PDF]

Cassell, J., Stocky, T., Bickmore, T., Gao, Y., Nakano, Y., Ryokai, K., Tversky, D., Vaucelle, C., Vilhjįlmsson, H. (2002) "MACK: Media lab Autonomous Conversational Kiosk." Proceedings of Imagina '02. February 12-15, Monte Carlo. [Abstract] [PDF]

Stocky, T. and Cassell, J. (2002) "Shared Reality: Spatial Intelligence in Intuitive User Interfaces." Proceedings of Intelligent User Interfaces. Jan 13-16, San Francisco, CA, pp. 224-225. [Abstract] [PDF]

Kristinn Thórisson

Cassell, J. and Thórisson, K.R. (1999). "The Power of a Nod and a Glance: Envelope vs. Emotional Feedback in Animated Conversational Agents." Applied Artificial Intelligence 13: 519-538. [Abstract] [postscript] [PDF]

Thórisson, K.R. & Cassell, J. (1996) "Why Put an Agent in a Human Body: The Importance of Communicative Feedback in Human-Humanoid Dialogue." (abstract) Lifelike Computer Characters '96. Snowbird, Utah, October 8-11, 1996, pp. 44-45. [html] [postscript] [PDF]

Thórisson, K.R. (1996) Communicative Humanoids: A Computational Model of Psychosocial Dialogue Skills. Ph.D. Thesis, Media Arts and Sciences, MIT Media Laboratory.

Thórisson, K.R. (1996) "ToonFace: A System for Creating and Animating Interactive Cartoon Faces." MIT Media Laboratory, Learning and Common Sense Section Technical Report 96-01.

Thórisson, K.R. (1995) "Computational Characteristics of Multimodal Dialogue." AAAI Fall Symposium on Language and Action. (American Association for Artificial Intelligence.) Massachusetts Institute of Technology, November, pp. 102-108.

Thórisson, K.R. (1995) "Multimodal Interaction with Humanoid Computer Characters." (abstract) Proceedings of Lifelike Computer Characters ?95. Utah, September 26-29, p.45.

Obed Torres

Cassell, J., Torres, O,. and Prevost, S. (1999). "Turn Taking vs. Discourse Structure: How Best to Model Multimodal Conversation." In Wilks (ed.), Machine Conversations. The Hague: Kluwer. [Abstract] [postscript] [PDF]

Torres, O. (1997) "Producing Semantically Appropriate Gestures in Embodied Language Generation." M.S. Thesis, Media Arts and Sciences, Massachusetts Institute of Technology, Media Laboratory. Cambridge, MA. [postscript] [PDF]

Torres, O., Cassell, J., & Prevost, S. (1997). "Modeling Gaze Behavior as a Function of Discourse Structure." First International Workshop on Human-Computer Conversations. Bellagio, Italy. [postscript] [PDF]

Walker, M. and Torres, O. (1995) "Linguistic Variation and Character in VIVA." Second Conference on Lifelike Computer Characters. Utah. [text]

Marina Umaschi

Bers, M.U. and Cassell, J. (1998). "Interactive Storytelling Systems for Children: Using Technology to Explore Language and Identity." Journal of Interactive Learning Research 9(2): 183-215

Umaschi, M. (1997). "Soft Interfaces for Interactive Storytelling: Learning about Identity and Communication." M.S. thesis, Media Arts and Sciences, Massachusetts Institute of Technology, Media Laboratory. Cambridge, MA.

Umaschi, M. (1997) "Soft Toys with Computer Hearts: Building Personal Storytelling Environments." Proceedings of SIGCHI '97. (ACM Special Interest Group on Computer-Human Interaction.) [html]

Umaschi, M. and Cassell, J. (1997). "Storytelling Systems: Constructing the Innerface of the Interface." Proceedings of CT '97 (Second International Conference on Cognitive Technology), Los Alamitos, CA.

Glos, J. and M. Umaschi. (1997) "Once Upon an Object ...: Computationally-Augmented Toys for Storytelling." Proceedings of ICCIMA '97 (International Conference on Computational Intelligence and Multimedia Applications) February 10-12, Gold Coast, Australia. [postscript] [PDF]

Umaschi, M. (1996) "SAGE Storytellers: Learning about Identity, Language and Technology." Proceedings of ICLS '96. (Second International Conference of the Learning Sciences.) July 25-27, Evanston, Illinois. [postscript] [PDF]

Umaschi, M. (1996) "Rabbi: Exploring the Inner World through Stories." Proceedings of AAAI '96, Volume II (American Association for Artificial Intelligence), p.1413. [postscript] [PDF]

Catherine Vaucelle

Vaucelle, C. and Jehan, T. (2002) "Dolltalk: A computational toy to enhance children's creativity." In ACM CHI 2002 Conference Proceedings, Minneapolis. [PDF]

Maynes-Aminzade, D., Goudling, K., Tan, B.-K., and Vaucelle, C. (2002) "Hover: conveying remote presence." In 2002 Conference Abstracts and Applications.

Ryokai, K., Vaucelle, C., and Cassell, J. (2002) "Literacy Learning by Storytelling with a Virtual Peer." In Proceedings of Computer Support for Collaborative Learning 2002. [PDF]

Cassell, J., Stocky, T., Bickmore, T., Gao, Y., Nakano, Y., Ryokai, K., Tversky, D., Vaucelle, C., Vilhjįlmsson, H. (2002) "MACK: Media lab Autonomous Conversational Kiosk." Proceedings of Imagina '02. February 12-15, Monte Carlo. [Abstract] [PDF]

Vaucelle, C. (2000). "Interactive Storytelling for Children," Analysis of Hypertext, Drawings and Toys for Storytelling. Post-graduate of Fine Art degree, majoring in Aesthetic, Technology and Artistic Creation, Paris VIII University, France, June 2000.

Vaucelle, C. (1999). "L'appropriation active de l'espace virtuel par l'enfant." Maitrise des Sciences et Techniques de Photographie & Multimedia option Edition Electronique et Image Interactive (M.S.T.), Paris VIII University, France, June 1999.

Hannes Vilhjálmsson

Cassell, J., Stocky, T., Bickmore, T., Gao, Y., Nakano, Y., Ryokai, K., Tversky, D., Vaucelle, C., Vilhjįlmsson, H. (2002) "MACK: Media lab Autonomous Conversational Kiosk." Proceedings of Imagina '02. February 12-15, Monte Carlo. [Abstract] [PDF]

Cassell, J., Vilhjalmsson, H., and Bickmore, "BEAT: the Behavior Expression Animation Toolkit" SIGGRAPH 2001 Conference. [PDF]

Cassell, J, Bickmore, T., Campbell, L., Vilhjalmsson, H., and Yan, H. (2000) "More Than Just a Pretty Face: Conversational Protocols and the Affordances of Embodiment." Knowledge Based Systems. [Abstract] [PDF]

Cassell, J., Ananny, M., Basu, A., Bickmore, T., Chong, P., Mellis, D., Ryokai, K., Smith, J., Vilhjálmsson, H., Yan, H. "Shared Reality: Physical Collaboration with a Virtual Peer." ACM CHI 2000 Conference Proceedings, The Hague, The Netherlands, 2000. [postscript] [PDF]

Cassell, J., Bickmore, T., Campbell, L., Vilhjálmsson, H., and Yan, H. "Conversation as a System Framework: Designing Embodied Conversational Agents", in Cassell, J. et al. (eds.), Embodied Conversational Agents. MIT Press, Cambridge, MA, 1999. [postscript] [PDF]

Cassell, J., Bickmore, T., Vilhjálmsson, H., and Yan, H.  "More Than Just a Pretty Face: Affordances of Embodiment" in Proceedings of 2000 International Conference on Intelligent User Interfaces, New Orleans, Louisiana, 2000. [PDF]

Cassell, J., Vilhjálmsson, H., Chang, K., Bickmore, T., Campbell, L. and Yan, H. (1999). "Requirements for an Architecture for Embodied Conversational Characters." Computer Animation and Simulation '99 (Eurographics Series). Vienna, Austria: Springer Verlag. [Abstract] [postscript] [PDF]

Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjálmsson, H., Yan, H., "Embodiment in Conversational Interfaces: Rea", ACM CHI 99 Conference Proceedings, Pittsburgh, PA, 1999. [Abstract] [postscript] [PDF]

Cassell, J. and Vilhjálmsson, H. (1999). "Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous." Autonomous Agents and Multi-Agent Systems 2(1): 45-64. [Abstract] [postscript] [PDF]

Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjálmsson, H., and Yan, H. (1998). "An Architecture for Embodied Conversational Characters." Proceedings of the First Workshop on Embodied Conversational Characters, October 12-15, Tahoe City, California. [Abstract] [postscript] [PDF]

Vilhjalmsson, H. and Cassell, J. (1998). "BodyChat: Autonomous Communicative Behaviors in Avatars." Proceedings of ACM Second International Conference on Autonomous Agents, May 9-13, Minneapolis, Minnesota. [Awarded best paper.] [Abstract] [postscript] [PDF]

Vilhjálmsson, H.H. (1997). "Autonomous Communicative Behaviors in Avatars." M.S. thesis, Media Arts and Sciences, Massachusetts Institute of Technology, Media Laboratory. Cambridge, MA. [Abstract] [html] [postscript] [PDF]

Vilhjálmsson, H.H. (1996) "Autonomous Communicative Behaviors in Avatars." (abstract) Proceedings of Lifelike Computer Characters '96. Utah, October 8-11, p.49. [Abstract] [postscript] [PDF]

Hao Yan

Yan, Hao. (2000) "Simultaneous Speech and Gesture Generation in Embodied Conversational Agent System." M.S. Thesis, Media Arts and Sciences, Massachusetts Institute of Technology, Media Laboratory. Cambridge, MA. [PDF]

Cassell, J, Bickmore, T., Campbell, L., Vilhjalmsson, H., and Yan, H. (2000) "More Than Just a Pretty Face: Conversational Protocols and the Affordances of Embodiment." Knowledge Based Systems. [Abstract] [PDF]

Cassell, J., Ananny, M., Basu, A., Bickmore, T., Chong, P., Mellis, D., Ryokai, K., Smith, J., Vilhjálmsson, H., Yan, H. "Shared Reality: Physical Collaboration with a Virtual Peer." ACM CHI 2000 Conference Proceedings, The Hague, The Netherlands, 2000. [postscript] [PDF]

Cassell, J., Bickmore, T., Campbell, L., Vilhjalmsson, H., and Yan, H. (1999) "Conversation as a System Framework: Designing Embodied Conversational Agents", in Cassell, J. et al. (eds.), Embodied Conversational Agents. MIT Press, Cambridge, MA, 1999. [postscript] [PDF]

Yan, H. and Selker, T. (2000) "Context-Aware Office Assistant." In Proceedings of 2000 International Conference on Intelligent User Interfaces, New Orleans, Louisiana, 2000. [PDF]

Cassell, J., Bickmore, T., Vilhjálmsson, H., and Yan, H. "More Than Just a Pretty Face: Affordances of Embodiment" in Proceedings of 2000 International Conference on Intelligent User Interfaces, New Orleans, Louisiana, 2000. [PDF]

Cassell, J., Vilhjálmsson, H., Chang, K., Bickmore, T., Campbell, L. and Yan, H. (1999). "Requirements for an Architecture for Embodied Conversational Characters." Computer Animation and Simulation '99 (Eurographics Series). Vienna, Austria: Springer Verlag. [Abstract] [postscript] [PDF]

Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjálmsson, H., Yan, H., "Embodiment in Conversational Interfaces: Rea", ACM CHI 99 Conference Proceedings, Pittsburgh, PA, 1999. [Abstract] [postscript] [PDF]

Cassell, J., Bickmore, T., Billinghurst, M., Campbell, L., Chang, K., Vilhjálmsson, H., and Yan, H. (1998). "An Architecture for Embodied Conversational Characters." Proceedings of the First Workshop on Embodied Conversational Characters, October 12-15, Tahoe City, California. [Abstract] [postscript] [PDF]

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