GNL |
Research Projects |
|
|
|
People Projects Home Publications Resources |
|
|
|
Current Research |
|
|
|
|
|
|
Avatars
Representing the user's communicative intentions non-verbally in embodied,
animated avatars for graphical online societites.
|
|
|
|
Animal Blocks
Blocks that walk to the book to make a connection between
children's oral storytelling play and literacy activities.
|
|
|
|
BEAT
A toolkit for animators that automatically inserts gesture and
facial expression into character dialogue or monologue scripts.
|
|
|
|
DollTalk and Zia
Zia, a 6 years old Alien, helps children explore in a personal and
experiential way the different kinds of language that go into
stories - descriptions of events dialogue and so forth.
|
|
|
|
MACK
MACK a guide that helps visitors to the Media Lab learn about what we do.
|
|
|
|
REA
A Real Estate Agent embodies the gesture, gaze, speech, and
intonational interaction capabilities of a new generation of
conversational humanoids.
|
|
|
|
Relational Agents
Relational Agents are computer agents which are explicitly designed to
establish social relationships with their users. Preliminary work
has focused on the use of small talk by a relational agent in order to
build trust with users.
|
|
|
|
SAM
An embodied conversational storyteller for children. The character
and the child share a castle play space and a set of story-evoking
toys which can magically exist in both participants' worlds.
|
|
Past Projects |
|
|
|
|
Animated Conversation
Integrating gesture, speech, and facial expression in autonomous
animated agents.
|
|
|
|
CrossTalk
A two-person interlaced keyboard, embedded in a table, that
enables digital communcation in a local area and encourages
interaction across the table.
|
|
|
|
Eddie Edit
A conversational computer character to help children write stories.
|
|
|
|
Gandalf
Humanoid agents that can communicate with people multimodally,
using speech, gesture, and facial expression.
|
|
|
|
Grandchair
GrandChair uses an attentive embodied agent listener and a
comfortable environment to elicit and save grandparents' reminiscences.
|
|
|
|
Junior Summit
Evaluating how children's experience with an on-line forum and
summit in Cambridge affects their social networks, sense of their
own agency, and attitudes towards new techologies.
|
|
|
|
Literary Salon
A real space, computationally enhanced for communication between
those present.
|
|
|
|
The Reflectory
The Reflectory is a storytelling and literacy learning interface
for children. Its goal is to provide an environment in which children
generate their own educational content by sharing personal
written stories with a peer.
|
|
|
|
Renga
A system that allows children around the world to colaboratively
tell a story in real time.
|
|
|
|
Rosebud
Toys which serve as place holders for children's stories.
|
|
|
|
Sage Storytellers
An authoring environment allowing children to create interactive
storytellers, embodied in stuffed animals, to talk with and listen to.
|
|
|
|
SABIO
SABIO is an online storytelling environment that encourages
children to experiment with all three roles of a story
enthusiast: the storyteller, the story editor and the story
listener. A Spanish version of WISE.
|
|
|
|
StoryMat
A soft smart mat offers a play space that records and recalls
children's fantasy and collaborative storytelling.
|
|
|
|
TellTale
TellTale is a story construction kit whose goal is to
help young children create and experiment with the
structure and content of personal narratives.
|
|
|
|
Victorian Laptop
A writing desk that connects the travelling user to writings from
the past.
|
|
|
|
WISE
The Web Interactive Storyteller Environment gives children the chance
to interact with computerized storytelling characters - and to build
their own storytellers - on the Web.
|
|
|
|
People Projects Home Publications Resources |
|
|