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Public buildings account for the greatest energy demands in the Andorran economy. As part of the City Science Lab @Andorra, a team of scien…
“The work I’m doing is deeply rooted in the belief that you can plant seeds in people,” says graduate student Cecilé Sadler.
Promoting deeper learning and understanding in human networks
Global participation in MIT RAISE’s free K-12 program more than doubles in its second year.
Media Lab PhD students Manuj Dhariwal + Shruti Dhariwal introduce a new paradigm of creative collaboration in digital learning environments
View photos from the Day of AI event this year, which happened on May 18.
This event congregated a community of educators around the world to celebrate and share class content using the Day of AI curriculum.
Unhangout is an open source platform for running large-scale, participant-driven events online.Each event has a landing page, which we call…
Judging by the work of its alumni and faculty, MIT is an amazing place for learning. When I first arrived on campus, I wanted to better und…
Unbreakout (beta) is a tool for participatory Zoom breakout rooms. Let your meeting attendees propose their own breakout discussion topics …
Digital Learning + Collaboration Studio
This research presents the results of a study with 134 participants to explore the effects of learning from an AI-generated virtual in…
ScratchJr makes coding accessible to younger children (ages 5-7), enabling them to program their own interactive stories, games, and animat…
Spinoff Learning Beautiful develops education materials that encourage kids to explore computer science concepts through physical learning.
A pandemic-fueled transformation of the MIT course "How to Grow (Almost) Anything" leads to next steps in democratizing synthetic biology
Transforming data into knowledge
Craig Ferguson discusses Paradise Island, Affective Computing's new game for mental health.
Korbin Deary talks about his involvement with Scratch, a programming platform created by the Lifelong Kindergarten research group at the Lab
Scratch, a coding platform for children, was developed by the Lifelong Kindergarten group at the Media Lab in 2007.
Advancements in machine learning have recently enabled the hyper-realistic synthesis of prose, images, audio and video data, in what is ref…
The Panther network was instrumental in helping Lina Henriquez obtain and thrive in the MIT summer program.
Since the release of Scratch in 2007, young people around the world have programmed and shared more than 15 million Scratch projects . The …
Teen Summit is a biennial week-long Youth Leadership event that brings Clubhouse youth together from each of the 100 Clubhouses internation…
The Suggestion Box offers schools a toolkit for framing decisions in two simple sentences and using these sentences to involve teachers, st…
Every day, young people around the world use the Scratch programming language to create and share thousands of interactive projects on the …
The Scratch extension system enables anyone to extend the Scratch programming language through custom programming blocks written in JavaScr…
Scratch Day (day.scratch.mit.edu) is a network of face-to-face local gatherings, on the same day in all parts of the world, where people ca…
The MIT Scratch Team is exploring ways to make it easier for newcomers to get started creating with coding. We are designing "microworlds"—…
Scratch in Practice (SiP) shares stories, strategies, and resources from the Scratch Team and educators around the world. The SiP website f…
ScratchBit is an effort to enable children to create more seamlessly in both the physical and digital world by creating a dedicated physica…
Williams, R., Ali, S., Devasia, N. et al. AI + Ethics Curricula for Middle School Youth: Lessons Learned from Three Project-Based Curricula. Int J Artif Intell Educ (2022). https://doi.org/10.1007/s40593-022-00298-y
ML Learning
Reimagining human cooperation in the age of social media and artificial intelligence
Open Ocean
Open Agriculture Initiative (OpenAg)
Creating technology for social change
Changing storytelling, communication, and everyday life through sensing, understanding, and new interface technologies
Inspired by the simplicity and aesthetics of traditional Montessori education, these materials live within and extend this pedagogy to addr…
Wildflower is an open-source approach to Montessori learning. Its aim is to be an experiment in a new learning environment, blurring the bo…
As part of our motivation to expand the classic Montessori curriculum and to address contemporary proficiencies, we are working closely wit…
The Democratizing Science project is opening up MIT Media Lab research in the form of STEAM learning programs in three elemental …
Peer 2 Peer University (P2PU) has developed "learning circles," a model for facilitating in-person study groups at community libraries. Aim…
Inertia is a platform for exploring physical interactions between real active agents and virtual elements in an augmented reality environme…
Struggling to build your organization's ability to work with data? Use our hands-on learning program to kickstart your data culture.datacul…
As part of our larger effort to build out a suite of tools for community organizers, we are helping to build their capacity to do their own…
Thousands of children participate in MIT-developed artificial intelligence curriculum.
Facilitating opportunities for non-dominant youth to learn how to use technology as a tool to engage civically and create positive change i…
The Project on Affinities and Language (PAL) is designed to help us understand what happens in a child’s brain when they engage with their …
SPRING is a custom-built hardware and software platform for children with neuro-differences. The system automates data acquisition, optimiz…
While text-editors (e.g. Google Docs, MS Word) might be useful for writing a lecture, they’re not an intuitive medium for designing experie…
Between Worlds was a day-long learning event that explored new methods of teaching art and design in today's hybrid and digital world.
Social robotics pioneer Prof. Cynthia Breazeal discusses artificial intelligence in our lives, digital citizenship, and AI education for all
The Public Library Innovation Exchange (PLIX) is a project of the Digital Learning + Collaboration Studio, that teams up the MIT Media Lab …
As the presence of artificial intelligence expands significantly in children’s lives of learning and play, it is critical that students lea…
RAISE
Parents often select schools by relying on subjective assessments shared by other parents—which are increasingly becoming available on scho…
Graduate student Lucy Du designs novel prosthetics and seeks to inspire others to pursue engineering.
Artificial intelligence is top-of-mind as Governor Baker, President Reif encourage students to “see yourself in STEM.”
"We can see the waves forming a tsunami that will come, but most people are just sleeping on a beach unaware"
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for c…
Under Dr. Wood's leadership, the program will move forward with the NASA Astrobee robotic system as its new in-space robotic platform.
Building on research about deeper social-emotional engagement
Resnick, Mitchel. Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play. MIT Press, 2017.