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Publication

Stream-Based Computing and Future Television

J. A. Watlington, V. Michael Bove, Jr.

Abstract

The computational demands of encoding and decoding motion-compensated transform representations of digital video are well-known, and even hard-wired solutions to single algorithms remain a design challenge. When interactivity or personalization are added, and when algorithms increase in complexity to include structured or object-based representations, not only do the requirements increase but so too does the need for computational flexibility.

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