A character's thoughts, intentions, and feelings are ultimately revealed through its motion. This project seeks to make it possible to combine key-framed animation, procedural animation, and user-driven animation in a seamless and expressive manner, such that the character always moves "in character." In particular, it focuses on the twin problems of spatial blending (i.e., compositing the motion of motor skills that affect different parts of the body simultaneously), and temporal blending (i.e., transitioning smoothly from one motor skill to another over time). In addition, borrowing ideas from Rose and Cohen, we are exploring the use of multi-target motion interpolation so as to be able to interpolate in "adverb space," (i.e., given a sample of an "very happy walk" and a "very sad walk" be able to generate a "slightly sad walk.") The SCOOT motor system was used to implement the motor systems of the individual characters in Swamped!