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Project

Internaut

The Internet constitutes an enormous electronic architecture that defines spaces without regard to physical structure. We navigate these spaces with browsers, moving from place to place with a click on a link. Internaut proposes that a physical architecture may be derived from the shape of the network and navigated with a first-person 3-D game engine. We are currently working simultaneously on processing Internet structures into maps and modifying an open-source version of the Quake2 engine from ID Software to be usable with this project. These spatial realms are inhabitable communally: as you wander the halls of the 'Net you may run into people you know and people you don't�you can talk to them or arrange a meeting with a friend at a Web site.