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Crossroads is an interactive social game where players dig deep into each other's past experiences by collaboratively generating and reflecting on surrealistic AI-generated images. By making the act of deep listening fun, the game inspires a novel approach around routine conversations and permits players to ask deeper questions. Expanding on past work, Crossroads explores how play can improve the strength of social networks and find a role for AI and interactive technology that enhances rather than detracts from the development of authentic human relationships.

Gameplay: Designed for exactly four players, the game revolves around a single, central conversation theme, ideally agreed upon by all players beforehand. Players take turns playing 'the seeker', 'the seer', and 'the scribe' who must listen intently to 'the storyteller', to capture different aspects of their experiences and opinions in 10 words or less. A text-to-image AI model visualizes these collective words into a highly symbolic tarot-card-style image, which players unpack to discover novel insights. As a group, players work their way around a map by co-generating images, eventually unlocking a central point at the ‘crossroads’ of their collective experiences, leading to a unique and engaging conversation about one another's shared and opposing values. 

Research Questions:

– During the game players are asked to collectively visualize one another's life events, paying careful attention to spacial and visual details and emotional complexities. Does this attentiveness cause players to disclose stories that contain specific life events, a spatial or visual element, or multiple emotions?

– Do these game mechanics inspire players to ask deeper follow-up questions of one another? 

– Is the experience both deep and fun?

Evaluation: A pilot study with 10 groups of 3-4 players (n=36) was ran during Summer 2024. Insights from this process demonstrate that players greatly enjoy the game experience (mean 6.3/7), feeling that the image creation process via the reverse-scrying and listener role mechanics contributes to strong feelings of being heard (6.1/7).  Qualitative insights reveal that the game structures inspire players to ask each other inquisitive questions, and use the AI to inspire novel conversations.

This work was developed as part of Cassandra Lee's Master's thesis: Beyond-the-Ice. 

Interface: The final fully-functional version of the game was developed as a React web app with tablet and mobile compatibility. Players connect their devices to a central tablet by scanning a QR code linked to a specific game code. Each side of the tablet is a “seat”, so that players must scan a specific QR code to control the content on their side of the tablet.