In my art practice, I am always looking to explore the intersection where the human body meets the frontier of digital representation. Particularly I like using novel rendering techniques that have just barely escaped the research institutions they were created in. This interest was reignited when I encountered the groundbreaking 2023 SIGGRAPH paper on 3D Gaussian Splatting for Real-Time Radiance Field Rendering. Intrigued by its innovative use of point cloud reconstruction with Gaussian splats and neural radiance fields to craft view-dependent 3D scenes, I knew I had to dive in and experiment with it myself.
I assisted Zach Lieberman to create OfxSplat, an OpenFrameworks addon implementation of a NERF gaussian splatting renderer, based on Kevin Kwok's WebGL version.
The process of obtaining the radiance field splat is phenomenal. I really think its optimal for getting 3D models from artists remotely, really easy to explain. I asked an artist I frequently work with, Sarah Davis AKA DJ_DAVE, to ask someone to record her, using any smartphone which has capability to record in slow motion standing still, circling her 3 times at different heights in slow motion (to reduce blurry frames).