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Jeffrey Montes, principal designer, Extraplanetary Habitats & Systems (affiliation with AI SpaceFactory). Project team: Jeffrey Montes (lead), Christopher James Botham, Sima Shahverdi, David I. Malott, David Riedel, and James Earle.
"Marsha" is one of many NASA-endorsed technical proposals for a 3D printed habitat. It is a first-principles rethinking of what a Martian habitat could be—not another low-lying dome or confined, half-buried structure but a bright, multi-level, corridor-free home that stands upright on the surface. Apart from the groundbreaking design, AI SpaceFactory formulated a super strong “Martian polymer” that can be made from materials found or grown on Mars, thus eliminating the dependency on rockets to transport materials from Earth. Using our material and construction methods, we have qualified for and are competing in the physical construction portion of the NASA 3D Printed Habitat Challenge. The artifacts on view are off-cuts of our alpha prototype.
Original artifacts from the MIT Museum
A small collection of original artifacts that document key aspects of MIT's involvement with the Apollo Program.
Josh Simpson
"Megaplanets" are glass spheres with multiple layers of reactive silver glass featuring inclusions and spaceships in orbit. "Disks" are layered glass plates with metallic silver and iridium patterning—or colloidal silver glass with additions of zinc, copper, cobalt, gold, and iron.
Agnes Meyer-Brandis
“THE MOON GOOSE ANALOGUE: Lunar Migration Bird Facility” was commissioned by The Arts Catalyst and FACT Liverpool. In partnership with Pollinaria and co-production with Z33.
“The Moon Goose Colony: Lunar Migration Bird Facility” is a poetic-scientific investigation, weaving fact, imagination, storytelling, myth, past, present, and future. The project is based on the book The Man in the Moone, written by the English bishop Francis Godwin in 1603, in which the protagonist flies to the moon in a chariot towed by "moon geese." Agnes Meyer-Brandis has actualized this concept by raising 11 moon geese from birth, giving them astronauts’ names*, imprinting them on herself as goose-mother, training them to fly, taking them on expeditions, and housing them in a remote moon analogue habitat.
“The Lunar Migration Bird Facility” is an ongoing project since 2008.
Further info: www.ffur.de/mga.
*Neil, Svetlana, Gonzales, Valentina, Friede, Juri, Buzz, Kaguya-Anousheh, Irena, Rakesh, Konstantin-Hermann.
Mandy Faber and Peder Nelson, Museum of Flight exhibits department
A touchscreen visitor talkback station created to give visitors to the Museum of Flight's “Destination Moon” exhibit a space to reminisce about their own memories of the Apollo 11 moon landing.
Chester Dols
The fields of science, technology, and engineering have been dominated by hyper-rationalized, heteronormative, and masculine perspectives which have rendered minority identities and cultures as obsolete. "Orbiter 1" and "Lander 1" question our future and our collective cultural trajectory by conflating aeronautic spacecraft with forms and artifacts which degenerate their functionality and provoke curiosities about their gender and designed purpose.
Designed by Mark Weislogel and Andrew Wollman (IRPI LLC) with John Graf And Donald Pettit (NASA Johnson Space Center) for Ryan Jenson (IRPI LLC).
Giannandrea Inchingolo, GoLP/IPFN/IST
This exhibit offers us the opportunity to look within an accretion disk, one of the most extreme and suggestive astrophysical scenarios. An accretion disk is a rotating plasma around a central compact body, as a neutron star or a supermassive black hole. In their steady-state configuration, we find turbulent structures, as we can read from the traces observed by astronomical measurements.
The panels show the turbulence at its full capability within the disk, using some of the different properties of the plasma: density, magnetic fields, and currents. Using the Virtual Reality experience, you will be able to explore the dynamics of the disk from a point of view not available with just observation: its interior and back at the early formation time. While you are immersed inside the disk, you will hear the unique sound produced by the motion of this plasma and its turbulent state, modulated in order to be audible for our human ears.
Alexandra Daisy Ginsberg.
Production team: Tom Betts, Ana Nicolaescu, Jelena Viskovic, Ness Lafoy, Johanna Just, Stacie Woolsey, Ioana Mann
Mars, untouched by Earth life is beautiful, treacherous, barren. Yet humans dream of colonising Mars; another planet for us to exploit. Instead, could we imagine Mars colonised by plants, allowed to flourish away from humans? This first prototype of "The Wilding of Mars" simulates the growth of a planetary wilderness, seeded with life forms from Earth. The dominant assumption of human colonization is challenged as multiple simulations run in parallel, allowing different possible worlds to emerge. The aim is not to terraform Mars to make it Earth-like, but to allow a wilderness to develop over millennia. This nature is not for human benefit; Mars is simply a repository for the mechanism of life. Life would take Mars in a different direction, and Mars may take life elsewhere. Would giving a planet to other lifeforms be the ultimate unnatural act for humans?
Mining the Moon / Three Devices for Rapid Deployment, from Charles Lindsay’ FIELD STATION series.
Wormhole Generator
salvaged rocket parts, industrial ducting, Raspberry Pi, "Craters of the Moon" weather balloon experiment video, circuits, rigging, salvaged tactical case from Iraq / Afghanistan wars. Deployed dimensions variable.
Transient Suppressor
Manual terrace plow, Meiji period, Japan. Aerospace grade aluminum tape, pool hose, bubble wrap, vintage electronic "transient suppressor."
ReForestation Module
Vintage deciduous tree models, custom digital countdown clock (programmed to loop every 31 years.) Salvaged tactical case from Iraq / Afghanistan wars, foam inserts, sawhorse and/or rigging.
Charles Lindsay, SETI Institute
Three Devices for Rapid Deployment' from the FIELD STATION.
The making and launching of Exobiotanica, an art project that aims to let a plant "step into" the unknown territory that is outside of Earth.