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Symphony for the Koreas will be the latest installment of the celebrated City Symphony series. Over the next few years, Tod Machover and hi…
This paper explores how an actuated pin-based shape display may serve as a platform on which to build musical instruments and controllers. …
We introduce a family of fragile electronic musical instruments designed to be “played” through the act of destruction. Each Fragile Instru…
This work is being continued through The Dalai Lama Center for Ethics and Transformative Values at MIT.As part of its broader wor…
Expert or fraud, the powerful person in front of an orchestra or choir attracts both hate and admiration. But what is the actual influence …
Figments is a theatrical performance that tells a story inspired by a variety of source texts, including Dante Alighieri's prosimetrum La V…
MMODM is an online drum machine based on the Twitter streaming API, using tweets from around the world to create and perform musical sequen…
The Powers Sensor Chair gives visitors a special glimpse into Tod Machover�s robotic opera "Death and the Powers," by providing a new way t…
We are all equipped with two extremely expressive instruments for performance: the body and the voice. By using computer systems to sense a…
We are developing a new set of movement experiences titled Crenulations and Excursions. This work consists of two aspects: a public install…
The Feast is an immersive, multi-sensory experience in four acts. Each act explores a different theme of eating, from mysterious to playful…
Emotions are often conveyed through gesture. Instruments that respond to gestures offer musicians new, exciting modes of musical expression…
Experiments in animating butterflies and moths with Shape Memory Metal, as part of a collaboration with the Punch Drunk theater group.
SoundStrand is a music composition toy. It comprises a set of building blocks, each containing a musical motif. The blocks can be connected…
Coda is a collaborative musical-knowledge database in which articles are accessed by selecting graphic entities in a musical score. Coda is…
Dance is an expressive activity that combines music and movement. We are interested in both encouraging people to dance, and in measuring t…
With CogNotes, new music composition tools become platforms for cognitive assessment. CogNotes users engage their memory as they emerge as …
This project explores the contribution of advanced audio systems to live performance, their design and construction, and their integration …
Both professional and hobbyist musicians rely heavily on their computers to make music, and usually find themselves with hard drives full o…
Cicadence is an interactive soundscape. Created through a bio-mimetic process, it examines and is inspired by the auditory experience produ…
Spheres and Splinters is a new work composed by Tod Machover for hypercello, electronics, and responsive visuals commissioned fo Faster tha…
muStick is a tribal instrument turned digital. It is a simple stick to which sensors are attached. They detect the thumping of the stick ag…
Bibliodoptera is an installation commissioned for the MIT 150th Anniversary Celebration FAST Festival of Art, Science, and Technology. A cl…
We are developing a multimodal interface for hand rehabilitation following stroke. EMG forearm sensors read attempted finger presses in dis…
Personal Opera is a radically innovative creative environment that enables anyone to create musical masterpieces sharing personal thoughts,…
Our work in Music, Mind, and Health has culminated in a recent PhD thesis, showing the technologies and perspectives required to build on t…
The Chandelier is a large-scale robotic musical instrument that is being developed for "Death and the Powers." Its 48 strings can be actuat…
The scientific community is making marked progress in the area of Alzheimer's disease (AD) treatment: memory-related pharmaceuticals are av…
The Vocal Augmentation and Manipulation Prosthesis (VAMP) is a gesture-based, wearable controller for live-time vocal performance. This con…
Syncwalk is a platform for sound design in a geographic space: you place songs from your music library onto a map, and then you go out into…
Rumble is an ambient notification platform to help you learn the locations of invisible urban infrastructures. Some example infrastructures…
There have been few studies of bowing data from real players, in part due to the difficulty in capturing this information. We have designed…
Skellig is an opera with music by Tod Machover and a libretto based on the best-selling novel for young people by David Almond. It premiere…
We are studying and implementing a swarm of 36 holonomic-drive robots for use in an upcoming robotic opera. Each robot will eventually comp…
SoundSieve is an exciting new way to look at the structure of music, designed to create a visual �fingerprint that can provide the listener…
The Hyperinstruments group is exploring new ways to visualize music both at the song-level and the collection-level. At song-level: SoundSi…
MusicBox focuses on the problem of navigating a large body of music. It aims to help you find music you like, both inside your own collect…
The Trainer Piano actively moves your fingers as you learn how to play. Employing active magnetic force below the keys of a working piano, …
Jeux Deux is an interactive concerto for Hyperpiano, Orchestra, and Live Computer Images. Utilizing novel software, Jeux Deux allows a vir…
In the EME project we worked with a quadraplegic individual with severe cerebral palsy to develop the hardware and software necessary for a…
How can we encourage people to express themselves in new ways? And how do people deal with objects that possess (presumed) agency? These t…
That people have emotional responses to music is a truism. However, we have little understanding of the ways in which music brings about th…
Beginning in the early twentieth century, composition branched out into a variety of new representations, the most common being the graphic…
Audio recordings are an archive of a performance. As an archive, they cannot be changed; they embody certain choices on the part of the pe…
By coupling damped semi-acoustic physical objects with virtual percussion acoustics, we have developed highly controllable hybrid digital/a…
Toy Symphony combines children, virtuosic soloists, composers, and symphony orchestras around the world to alter radically how children are…
How do people perceive the way music can convey a story or a feeling, tension and resolution in music, and musical structures? In order to …
This research examines the use of new music technologies as clinical interventions for individuals with autistic spectrum disorders. The te…
Many researchers have considered probabilistic models of music structure representation. However, these models have yet to provide a truly …
"Loops" combines the work of the Lab's Synthetic Characters group, Merce Cunningham, and digital artists Paul Kaiser and Shelley Eshkar. A …
The Beatbugs are handheld rhythm instruments that allow creation, manipulation, and sharing of rhythmic motives through a simple interface.…
For the 42nd annual Bachman's/Marshall Field's flower show, we worked with landscape designer Julie Messervy and the production team from M…
It has become increasingly common for new dance theater works to combine the movement of live dancers with the movement of computer-generat…
An interconnected musical network for a museum setting, Voice Patterns allows for up to four participants to create and transform musical m…
The Music Shapers are soft, squeezable instruments that allow players to shape and explore musical compositions. Using capacitive sensing a…
Using creative software for piano learning, we train non-musicians to play short melodies on a piano. We are conducting an fMRI study to lo…
This work is an application of a synthetic character metaphor to the production of music. Presented here is a small colony of creatures who…
A new violin bow has been developed that can measure intricate aspects of violin technique: the subtle elements of physical gesture that im…
Skeleton is a set of Cocoa libraries optimized for fast development of research, and for professional applications dealing with the analysi…
The Rehab Sound Sculptor is a motion-tracking interface that allows the researcher to quickly map a subject's movement to any aspect of sou…
Musical interaction occurs through one of three modalities: performing, listening, or composing. This project investigates new ways in whic…
Hyperscore in the Hospital was an opportunity to use the Hyperscore composition system with a wide array of patients from the Tewksbury Sta…
Gestures [Natasha Sinha and Hugo Sol�s] is composed for six Music Shapers, two trumpets, two trombones, two violas, and one double bass. In…
This project creates a synthesis engine that predicts the timbre of arbitrary acoustic instruments. Musically meaningful, it is controlled …
Sparkler is the opening piece for Toy Symphony concerts composed by Tod Machover. A simple, sinuous melody weaves throughout the piece, beg…
A loop engine that records a voice-generated drum pattern. It can instantly and automatically loop it, quantize it, slow it down or speed i…
Pitcher is an efficient and flexible real-time software-based pitch shifter. It goes well beyond an octave shift with no strong timbre arti…
The vinylMP3 project brings together new digital technology with old vintage analog technology. It was designed to look, sound, and behave …
The Drum Network provides players with a collaborative playing experience where participants can manipulate, share, and shape each others' …
Tod Machover's latest opera premiered at the Houston Grand Opera in April and May 1999. It was Machover's first opera for traditional opera…
To change radically the physical shape and feeling of technology, designers must also be able to change the materials from which it is made…
The Emonator is a new musical instrument for amateurs and professionals alike. It gives users a three-dimensional tactile interface to cont…
This category of Music Toy is being designed as an inexpensive, stand-alone, sound-producing, and manipulating device that gains power when…
Almost all kids love to sing, even if they sadly forget this later in life. Music is never work: you can only "play" it. Today's incredible…
The entire hyperinstruments project was founded on the idea of giving individuals powerful control over many layers and levels of music, in…
Building on the Media Lab hyperstring project of 1990-1993 (Machover, Chung, Gershenfeld, Paradiso, et al.), we are improving and redefinin…
The Musical Fireflies are digital rhythm toys that introduce mathematical concepts in music such as beat, accent, mono- and polyrhythm with…
The Interactive Fountain is a volumetric water display in which laminar water colums are perturbed to create illuminated pixels. As the per…
The Brain Opera is an attempt to bring expression and creativity to everyone, in public or at home, by combining an exceptionally large num…
The Kaoss network allows an interdependent group of musicians and novices to influence and control their own, as well as each other's, musi…
The Big Thing is a massive, child-oriented music construction kit that allows multiple children to experiment with creating musical structu…
The Conductor's Jacket is a unique wearable device that measures physiological and gestural signals. Together with the Gesture Constructi…
The Future Music Blender (FMB) is a totally new part of the Brain Opera, which was permanently installed in Vienna in summer 2000. The FMB …
The Musical Jacket, first developed in fall 1997, has recently undergone hardware and software improvements, as well as functional updating…
Meteorite is a permanent, underground, interactive museum that opened in Essen, Germany in June 1998. Our group designed all of the intera…
The MIT Media Lab collaborated with London-based theater group Punchdrunk to create an online platform connected to their New York City pro…