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DayDreamNight was a gathering organized for the MIT community to explore projects produced in collaboration between CAST Visiting Artist Ca…
SynopsisThe class will cover a wide range of perspectives on deepfakes, from their historical ancestors through their philosophical underpi…
We are working with MIT CAST Visiting Artist Carsten Höller to build prototypes for a Dream Hotel museum exhibition which will translate ex…
We have collected data (n=133) in collaboration with Duke University Professor Paul Seli testing a non-contact Targeted Dream Incubation pr…
Words are fleeting. Moments come and go, and what we vocalize “disappears into thin air."In this project, TangiBel Soundscapes, we propose …
A custom circuit board is embedded into robotic toys which makes them come alive when a sleeper begins to dream. As you slip into REM sleep…
The environmental conditions of prolonged spaceflight pose significant psychological risks for astronauts. In particular, crews of future …
“Don’t touch your face” is seemingly simple advice. Since coronaviruses are stable for days on many surfaces, a person can get COVID-19 by …
NeuroKnit is the interplay between the physical and virtual that is explored in response to the current lack of culture, expression, and em…
Wearables are being widely researched for monitoring individual's health and wellbeing. Current generation wearable devices sense an indivi…
When the body senses itself internally and localizes its actions, it provides the basis for a material sense of self-existence. At th…
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …
Virtual and augmented reality headsets are unique as they have access to our facial area, an area that presents an excellent opportunity fo…
Exploring the connection between our two minds: the one in our head and the one in our body. The mind-gut connection has flourished as…
Exploring contextual multimodal cues as memory aids Objective We are exploring the potential of proximity-triggered contextual au…
GVS or galvanic vestibular stimulation is a technology that directly affects a user's vestibular system by altering their sense of balance …
Light, color, texture, geometry and other architectural design elements have been shown to produce predictable and measurable effects on ou…
Embodied theories of language propose that the way we communicate verbally is grounded in our bodies. Nevertheless, the way a second langua…
The onset of Mixed Reality as a platform offers the opportunity to create new, playful paradigms for building and fostering creativity. The…
The Reality Editor is a web browser for the physical world: Point your phone or tablet at a physical object and an interface pops up with i…
Printflatables is a design and fabrication system for human-scale, functional and dynamic inflatable objects. The user begins with specifyi…
Can tattoos embrace technology in order to make the skin interactive?The DermalAbyss project was the result of a collaboration between MIT …
Tree is a virtual experience that transforms you into a rainforest tree. With your arms as branches and body as the trunk, you experience t…
Oasis won Silver at the Edison Awards 2017.Oasis received the Best Paper Award at VRST 2016.Oasis is a novel system for automatically gener…
We explore an art form where machines take on an essential role in the aesthetics and processes of the creation. Our main theme can be summ…
As more powerful and spatially aware Augmented Reality devices become available, we can leverage the user’s context to embed reality with a…
Skrin is an exploration project on digitalized body skin surface using embedded electronics and prosthetics. Human skin is a means for prot…
Fluxa is a compact wearable device that exploits body movements, as well as the visual effects of persistence of vision (POV), to generate …
We present PsychicVR, a proof-of-concept system that integrates a brain-computer interface device and virtual reality headset to improve mi…
Mental wellbeing is intimately tied to both social support and physical activity. The Challenge is a tool aimed at promoting social connect…
Screen interactions have been shown to contribute to increases in stress, anxiety, and deficiencies in breathing patterns. Since better res…
Remot-IO is a system for mobile collaboration and remote assistance around Internet-connected devices. It uses two head-mounted displays, c…
Open Hybrid is an open source augmented reality platform for physical computing and Internet of Things. It is based on the web and Arduino.…
KickSoul is a wearable device that maps natural foot movements into inputs for digital devices. It consists of an insole with embedded sens…
Invisibilia seeks to explore the use of Augmented Reality (AR), head-mounted displays (HMD), and depth cameras to create a system that make…
TagMe is an end-user toolkit for easy creation of responsive objects and environments. It consists of a wearable device that recognizes the…
As part of a Google-sponsored Glass developer event, we created a Glass-enabled improv comedy show together with noted comedians from Impro…
ShowMe is an immersive mobile collaboration system that allows remote users to communicate with peers using video, audio, and gestures. Wit…
The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical objects. Just point the…
JaJan! is a telepresence system wherein remote users can learn a second language together while sharing the same virtual environment. JaJan…
Projected augmented reality in the manufacturing plant can increase worker productivity, reduce errors, gamify the workspace to increase wo…
LuminAR reinvents the traditional incandescent bulb and desk lamp, evolving them into a new category of robotic, digital information device…
The Reality Editor system supports editing the behavior and interfaces of so-called "smart objects": objects or devices that have an embedd…
Bin-ary is a self-contained gas detector that analyzes organic trash odor compounds and releases a subtle burst of scent when bad odor is d…
A web technology-based update of Smarter Objects and the reality editor project.
We are designing interfaces to enhance driver self-awareness through subliminal visual feedback and shape-changing materials. Advancements …
The way we represent ourselves in social media is intangible. What we choose to wear is public to the world and we are aware of it. In cont…
Cord UIs are sensorial augmented cords that allow for simple, metaphor-rich interactions to interface with their connected devices. Cords o…
The Relative Size of Things is a low-cost 3D scanner for the microscopic world. It combines a webcam, a three-axis computer-controlled plot…
We are exploring the use of wearable objects for capturing emotion. When the user experiences a particular emotion, she initiates the weara…
This project explores the idea that some "intelligence" is encoded in the habits that people assume in daily life. Adopting someone else's …
Fifty years ago, Doug Engelbart created a conceptual framework for augmenting human intellect in the context of problem-solving. We expand …
We study augmentation of the creative writing process through a new text editor. This text editor presents short-length snippets from books…
Can your information on social networking sites be used to create emotional experiences? The Nostalgia Room ranks your Facebook photos base…
It's common for us to attach different emotions to each moment in our lives, but when we capture and interact with them, we are often const…
PoCoMo is an implementation of a vision in future-projected social interfaces. In this project we try to capture the playfulness of collabo…
Mouseless is an invisible computer mouse that provides the familiarity of interaction of a physical mouse without actually needing a real h…
ReflectOns are objects that help people think about their actions and change their behavior based on subtle, ambient nudges delivered at th…
PalimPost is a converged system for storing, searching, and sharing digital and physical world information using sticky notes and mobile de…
MTM "Little John" is a multi-purpose, mid-size, rapid prototyping machine with the goal of being a personal fabricator capable of performin…
Pulp-Based Computing is a series of explorations that combine smart materials, papermaking, and printing. By integrating electrically activ…
'PreCursor' is an invisible layer that hovers in front of the screen and enables novel interaction that reaches beyond the current touchscr…
TeleTouch lets you touch and control from far. See thru your smartphone's camera and control EVERYTHING you see on the screen by touching i…
Midas is a touch-based personalization system that bridges the gap between personal area networks (PANs) and explicit authentication. It is…
Remnant is a greeting card that merges the affordances of physical materials with the temporal malleability of digital systems to create, e…
SpendTrend is a ReflectOn designed to allow its user to reflect on spending habits. Often we spend based on the momentary buying capability…
In a digital, immersive world, e-book readers and flat displays are taking over what was once the realm of books. The reBook project attemp…
ReachBand is a wireless wristband with an RFID reader that can detect user interactions with everyday objects, such as holding a book or op…
We are using intelligent interfaces to spatially organize streams of incoming information into coherent themes. Theme Stream helps us to de…
Information that is spatially or temporarily detached from us is hard to relate to our own personal lives. In addition, we are confronted w…
Soundforms is a tabletop interface for collaborative composition. The shapes and sizes of objects are used as simple icons for controlling …
We have seen an explosion of data, but the tools necessary to understand it have not kept pace. Humans have innate spatial memory and spati…
subTextile is a toolkit for behavioral textiles: the intersection of on-body computation and electronic textiles focusing on the interactiv…
With the Relational Pillow project, we are trying to provide a simple, intimate, and personable communication medium between loved ones. Th…
TeleStory is a tangible interface for children to learn vocabulary through gestural experimentation. Children pair characters in a story an…
WordPlay is a mutual tabletop interface for the generating, organizing, and exploring new ideas. Participants add terms to the table by spe…
The system consists of virtual representations of a handful of people that react to what a person is currently reading, writing, or talking…
The Sound of Touch is a new instrument for real-time capture and sensitive physical stimulation of sound samples using digital convolution.…
Imagine taking a digital picture with your new camera-phone and the picture is able to annotate itself. For example, if you are at Fenway P…
Using the built-in camera of a mobile phone and inexpensive printed tags, users can leave and retrieve video messages in specific locations…
Portrait of Cati 2 is an homage to the project "Portrait of Cati" done by Stefan Agamanolis. This portrait reacts differently to a man or a…
The Context Manager is a generalized framework for connecting a variety of pervasive sensor technologies and output modalities to intellige…
This work explores a technological answer to the perennial question "What's for dinner?" Few of us know with great certainty the exact food…
taggyMedia is an online interactive system that provides easier and more interesting ways of media search and exploration. By constucting a…
Programming is the art of constructing a story about objects and what they do in various situations, expressed in programming languages whi…
People's tastes are their systems of aesthetic judgment and preference. Taste systems are generative; understanding the tastes of friends m…
We are designing and testing an automatic system to calculate the usefulness of items on Web pages. Using this system, Web sites can adjust…
The most common functions of mobile devices involve alerting the user; whether notifying of incoming calls and messages or reminding of cal…
The goal of this project is to allow a user with a Bluetooth-enabled cell phone or PDA to gather personally relevant information about, and…
As RFID technology matures, and PDAs such as smart phones become ubiquitous, the time is right to look at the future of RFID tags beyond th…
Interactive teaching tools strive to make subject-material more interesting through a hands-on approach to learning. Using video projection…
Remembrance Agents are a new class of applications that watch over a user's shoulder and suggest information relevant to the current situat…
This project has developed a software agent that finds people who have never met, but share similar interests, and introduces them to each …
The members of electronic communities are often unrelated to each other; they may have never met and have no information on each other's re…