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Ken Nakagaki, Jordan L Tappa, Yi Zheng, Jack Forman, Joanne Leong, Sven Koenig, and Hiroshi Ishii. 2022. (Dis)Appearables: A Concept and Method for Actuated Tangible UIs to Appear and Disappear based on Stages. In CHI Conference on Human Factors in Computing Systems (CHI ’22), April 29-May 5, 2022, New Orleans, LA, USA. ACM, New York, NY, USA, 13 pages.
Ken Nakagaki, Joanne Leong, Jordan L. Tappa, João Wilbert, and Hiroshi Ishii. 2020. HERMITS: Dynamically Reconfiguring the Interactivity of Self-propelled TUIs with Mechanical Shell Add-ons. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20). Association for Computing Machinery, New York, NY, USA, 882–896. DOI:https://doi.org/10.1145/3379337.341583
Ken Nakagaki. 2020. Mechanical Shells: Physical Add-ons for Extending and Reconfiguring the Interactivities of Actuated TUIs. In Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20 Adjunct). Association for Computing Machinery, New York, NY, USA, 151–156. DOI:https://doi.org/10.1145/3379350.3415801
Mor, Hila, Ken Nakagaki, et al. "Venous Materials : Towards Interactive Fluidic Mechanisms." CHI '20, Honolulu, HI, USA, April 2020. DOI: https://doi.org/10.1145/3313831.3376129
Joanne Leong, Jose Martinez, Florian Perteneder, Ken Nakagaki, Hiroshi Ishii. 2020. WraPr: Spool-Based Fabrication Method for Object Creation and Modification. In TEI'20, February 9-12, 2020, Sydney, NSW, Australia. https://doi.org/10.1145/3374920.3374990
Hila Mor, Ken Nakagaki, Yu Tianyu, Benjamin Harvey Miller, Yichen Jia, and Hiroshi Ishii. 2020. Prototyping Interactive Fluidic Mechanisms. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’20). Association for Computing Machinery, New York, NY, USA, 881–884. DOI:https://doi.org/10.1145/3374920.3374967
Nakagaki, Ken, et al. "TRANS-DOCK: Expanding the Interactivity of Pin-based Shape Displays by Docking Mechanical Transducers." Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction. 2020.
Ken Nakagaki, Daniel Fitzgerald, Zhiyao (John) Ma, Luke Vink, Daniel Levine, Hiroshi Ishii. 2019. inFORCE: Bi-directional `Force’ Shape Display For Haptic Interaction. Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ‘19). ACM, New York, NY, USA, 615-623. DOI: https://doi.org/10.1145/3294109.3295621
Kyung Yun Choi, Darle Shinsato, Shane Zhang, Ken Nakagaki, and Hiroshi Ishii. 2018. reMi: Translating Ambient Sounds of Moment into Tangible and Shareable Memories through Animated Paper. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST '18 Adjunct). ACM, New York, NY, USA, 84-86. DOI: https://doi.org/10.1145/3266037.3266109
Ken Nakagaki, Udayan Umapathi, Daniel Leithinger, and Hiroshi Ishii. 2017. AnimaStage: Hands-on Animated Craft Platform Using Shape Displays. In Proceedings of the 2017 DIS Conference on Designing Interactive Systems (DIS ‘17). ACM, New York, NY, USA, 1093-1097.
Ken Nakagaki, Luke Vink, Jared Counts, Daniel Windham, Daniel Leithinger, Sean Follmer, Hiroshi Ishii
Ken Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, Hiroshi Ishii
Ken Nakagaki, Sean Follmer, Hiroshi Ishii
Luke Vink, Viirj Kan, Ken Nakagaki, Daniel Leithinger, Sean Follmer, Philipp Schoessler, Amit Zoran, Hiroshi Ishii,
Ken Nakagaki, Chikara Inamura, Pasquale Totaro, Thariq Shihipar, Chantine Akiyama, Yin Shuang, Hiroshi Ishii,
Ken Nakagaki, Chikara Inamura, Pasquale Totaro, Thariq Shihipar, Chantine Akikyama, Yin Shuang, and Hiroshi Ishii. 2015. Linked-Stick: Conveying a Physical Experience using a Shape-Shifting Stick. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’15). Association for Computing Machinery, New York, NY, USA, 1609–1614. DOI:https://doi.