Research Projects
Air Mobs
Andy Lippman, Henry Holtzman and Eyal ToledanoAirmobs is a community-based P2P cross-operator WiFi tethering market. It provides network connectivity when one device has no available Internet connection or roaming costs are too high, and another device has excellent network connectivity and a full battery. Airmobs barters air time between different mobile phone users using WiFi tethering to locate and establish an internet link though another device that has a good 3G connection. The member that provides the link will gain airtime credit that can be used when he is notconnected. Airmobs creates incentive via a secondary market–a user will be willing to share his data connection since he will get data in return. The synergetic value emerges when different users on different mobile operators provide network access to each other, compensating for each operator's out-of-coverage areas.
Brin.gy: What Brings Us Together
Henry Holtzman, Andy Lippman and Polychronis YpodimatopoulosWe allow people to form dynamic groups focused on topics that emerge serendipitously during everyday life. They can be long-lived or flower only for a short time. Examples include people interested in buying the same product, those with similar expertise, those in the same location, or any collection of such attributes. We call this the Human Discovery Protocol (HDP). Similar to how computers follow well-established protocols like DNS in order to find other computers that carry desired information, HDP presents an open protocol for people to announce bits of information about themselves, and have them aggregated and returned back in the form of a group of people that match against the user’s specified criteria. We experiment with a web-based implementation (brin.gy) that allows users to join and communicate with groups of people based on their location, profile information, and items they may want to buy or sell.
CoCam
Andy Lippman, Henry Holtzman, Eyal Toledano, Dan SawadaCollaborating and media creation are difficult tasks, both for people and for network architectures. CoCam is a self-organizing network for real-time camera image collaboration. Like all camera apps, just point and shoot; CoCam then automatically joins other media creators into a network of collaborators. Network discovery, creation, grouping, joining, and leaving is done automatically in the background, letting users focus on participation in an event. We use local P2P middleware and a 3G negotiation service to create these networks for real-time media sharing. CoCam also provides multiple views that make the media experience more exciting–such as appearing to be in multiple places at the same time. The media is immediately distributed and replicated in multiple peers, thus if a camera phone is confiscated other users have copies of the images.
CommenTV
Jee Yeon Hwang, Pol Pla i Conesa, Henry Holtzman and Marie-José MontpetitCommenTV is a social commenting system for audiovisual content. CommenTV is able to take and display texts, images, and related videos as social comments.
Droplet
Robert Hemsley and Henry HoltzmanDroplet is a tangible interface which explores the movement of information between digital and physical representations. Through light-based communication, the project allows information to be easily extracted from its digital form behind glass and converted into mobile tangible representations thus altering its form and our perception of the information.
E-MotionInfo
Jee Yeon Hwang and Henry Holtzmane-MotionInfo enables users to explore the harmonization of their movements, digital information, and responsive objects. e-MotionInfo creates links between motions, digital content, and associated objects to improve upon expressive and natural user interactions.
Linear Mandala
Arlene Ducao and Henry HoltzmanIn Linear Mandala, a single participant wears a custom headset outfitted with an electroencephalography (EEG) sensor. The participant walks alongside a row of monitors and speakers. Video, sound, and the physical headset are designed to support contemplation. In real time, a shadow-like avatar pushes a ball of objects representing each participant's brain activity. The participant must maintain a consistent brain state for the avatar and ball to move forward in tandem with his physical movement.
MindRider
Arlene Ducao and Henry HoltzmanMindRider is a helmet that translates electroencephalogram (EEG) feedback into an embedded LED display. For the wearer, green lights indicate a focused, active mental state, while red lights indicate drowsiness, anxiety, and other states not conducive to operating a bike or vehicle. Flashing red lights indicate extreme anxiety (panic). As many people return to cycling as a primary means of transportation, MindRider can support safety by adding visibility and increased awareness to the cyclist/motorist interaction process. In future versions, MindRider may be outfitted with an expanded set of EEG contacts, proximity sensors, non-helmet wearable visualization, and other features that will increase the cyclist's awareness of self and environment. These features may also allow for hands-free control of cycle function. A networked set of MindRiders may be useful for tracking, trauma, and disaster situations.
MobileP2P
Yosuke Bando, Eyal Toledano, Robert Hemsley, Mary Linnell, Dan Sawada and Henry HoltzmanMobileP2P aims to magically populate mobile devices with popular video clips and app updates without using people's data plans by opportunistically connecting nearby devices together when they are in range of each other.
NewsJack
Sasha Costanza-Chock, Henry Holtzman, Ethan Zuckerman and Daniel E. SchultzNewsJack is a media remixing tool built from Mozilla's Hackasaurus. It allows users to modify the front pages of news sites, changing language and headlines to change the news into what they wish it could be.
NeXtream: Social Television
Functionally, television content delivery has remained largely unchanged since the introduction of television networks. NeXtream explores an experience where the role of the corporate network is replaced by a social network. User interests, communities, and peers are leveraged to determine television content, combining sequences of short videos to create a set of channels customized to each user. This project creates an interface to explore television socially, connecting a user with a community through content, with varying levels of interactivity: from passively consuming a series, to actively crafting one's own television and social experience.Henry Holtzman, ReeD Martin and Mike ShafranProverbial Wallets
We have trouble controlling our consumer impulses, and there's a gap between our decisions and the consequences. When we pull a product off the shelf, do we know our bank-account balance, or whether we're over budget for the month? Our existing senses are inadequate to warn us. The Proverbial Wallet fosters a financial sense at the point of purchase by embodying our electronically tracked assets. We provide tactile feedback reflecting account balances, spending goals, and transactions as a visceral aid to responsible decision-making.Henry Holtzman, John Kestner, Daniel Leithinger, Danny Bankman, Emily Tow and Jaekyung JungQooqle
Li Bian and Henry HoltzmanQooqle allows people to reshape their interactions with computing and reorganize the world’s information through their casual conversations and habitual gestures. Qooqle combines mobile, cloud, and social media to draw people closer to computing and make computers more invisible. The multi-modal user interface of Qooqle allows people to engage with one another and the information world more naturally.
Queen's New Clothes
Li Bian, Matt Hirsch, Lining Yao, Henry Holtzman and Hiroshi IshiiInspired by the Danish fairy tale "The Emperor's New Clothes" and Lady Gaga’s Orbit dress, we have designed and implemented a costume, The Queen’s New Clothes, which appears plain to the naked eye but exhibits changing patterns on photos taken at different times and locations. The process of making this costume has taken us on a journey of exploring the digital aspect and dual status of fashion, fashion as a dynamically changing and embodied visual communication tool, and the relationship between the fashion trendsetter and the audience.
Soundaround
Henry Holtzman, Ramesh Raskar, Matt Hirsch, Alex Olwal and Thomas A. BaranRecently, multi-view display hardware has made compelling progress in graphics. Soundaround is a multi-viewer interactive audio system, designed to be integrated into unencumbered multi-view display systems, presenting localized audio/video channels with no need for glasses or headphones. Our technical work describes a framework for the design of multi-viewer interactive audio systems that is general and supports optimization of the system for multiple observation planes and room responses.
SparkInfo
Jee Yeon Hwang and Henry HoltzmanSparkInfo enables users to create, exchange and augment their audiovisual elements in ways that are personally unique and sociable. SparkInfo provides a social space for the co-creation of audiovisual and multimedia resources.
StackAR
Robert Hemsley and Henry HoltzmanStackAR explores the augmentation of physical objects within a digital environment by abstracting interfaces from physical to virtual implementations. StackAR is a Lilypad Arduino shield that enables capacitive touch and light base communication with a tablet. When pressed against a screen the functionality of StackAR extends into the digital environment, allowing the object to become augmented by the underlying display. This creates an augmented breadboard environment where virtual and physical components can be combined and prototyped in a more intuitive manner.
The Glass Infrastructure
Henry Holtzman, Andy Lippman, Matthew Blackshaw, Jon Ferguson, Catherine Havasi, Julia Ma, Daniel Schultz and Polychronis YpodimatopoulosThis project builds a social, place-based information window into the Media Lab using 30 touch-sensitive screens strategically placed throughout the physical complex and at sponsor sites. The idea is get people to talk among themselves about the work that they jointly explore in a public place. We present Lab projects as dynamically connected sets of "charms" that visitors can save, trade, and explore. The GI demonstrates a framework for an open, integrated IT system and shows new uses for it.
Truth Goggles
Henry Holtzman and Daniel E. SchultzTruth Goggles attempts to decrease the polarizing effect of perceived media bias by forcing people to question all sources equally by invoking fact -checking services at the point of media consumption. Readers will approach even their most trusted sources with a more critical mentality by viewing content through various "lenses" of truth.
Twitter Weather
The vast amounts of user-generated content on the Web produce information overload as frequently as they provide enlightenment. Twitter Weather reduces large quantities of text into meaningful data by gauging its emotional content. This Website visualizes the prevailing mood about top Twitter topics by rendering a weather-report-style display. Comment Weather is its counterpart for article comments, allowing you to gauge sentiment without leaving the page. Supporting Twitter Weather is a user-trained Web service that aggregates and visualizes attitudes on a topic.Henry Holtzman, John Kestner and Stephanie BianWhere The Hel
Arlene Ducao and Henry Holtzman"Where The Hel" is a pair of helmets: plain and funky. The funky helmet is 3D printed; the plain helmet visualizes proximity to the funky helmet as a function of signal strength, via an LED light strip. The funky helmet contains an Xbee and a GPS Radio. Its position is tracked via a web app. The wearer of the plain helmet can track the funky one via the web app and the LED strip on his helmet. These helmets are potential iterations towards a more developed HADR (Humanitarian Assistance and Disaster Relief) helmet system.