art
artificial intelligence
health
human-machine interaction
learning + teaching
design
robotics
technology
architecture
consumer electronics
human-computer interaction
music
kids
wearable computing
bioengineering
data
politics
sensors
machine learning
networks
environment
social science
entertainment
cognition
space
economy
wellbeing
history
computer science
storytelling
interfaces
creativity
covid19
ethics
engineering
prosthetics
alumni
developing countries
community
civic technology
biology
privacy
social media
social robotics
communications
computer vision
augmented reality
public health
urban planning
neurobiology
imaging
virtual reality
industry
synthetic biology
biotechnology
food
affective computing
social networks
climate change
energy
biomechanics
transportation
government
social change
data visualization
fabrication
behavioral science
ocean
medicine
data science
materials
startup
cognitive science
zero gravity
women
blockchain
agriculture
prosthetic design
diversity
genetics
manufacturing
racial justice
gaming
sustainability
neural interfacing and control
3d printing
banking and finance
electrical engineering
cryptocurrency
ecology
fashion
human augmentation
civic action
bionics
construction
microfabrication
security
performance
healthcare
sleep
open source
systems
language learning
marginalized communities
natural language processing
microbiology
social justice
internet of things
autonomous vehicles
perception
mental health
collective intelligence
interactive
visualization
mechanical engineering
clinical science
water
nanoscience
cities
code
mapping
physiology
physics
nonverbal behavior
chemistry
voice
textiles
rfid
hacking
long-term interaction
trust
sports and fitness
biomedical imaging
algorithms
orthotic design
gender studies
networking
pharmaceuticals
culture
mechatronics
soft-tissue biomechanics
law
open access
autism research
assistive technology
member company
business
real estate
internet
science
digital currency
exhibit
wireless
womens health
news
cells
decision-making
asl
What would it be like if we could see our movement? Illuminate (2023, Chelsi Alise Cocking) is an interactive art installation in whic…
The close relationship between touch, gesture, and sound plays a critical role in expressive musical performance. Many acoustic instruments…
A Distance Learning Model for Global Laboratory-Based Synthetic Biology Education Synthetic Biology ( SynBio) tools hold the…
Public libraries are one of most trusted public institutions in the U.S. and increasingly provide a broad range of education services, rang…
Overview: How will we build the coming generations of Space Architecture—the modules, space ships, and space stations that will enscon…
MM-RT is a tabletop tangible musical interface that employs electromagnetic actuators and small permanent magnets to physically induce soun…
Our traditional manufacturing, fabrication, and electronics have been centered around synthetic and completely artificial techniques. Comin…
The design of next-generation bionic ankles and knees aims to improve bionic actuators on all metrics: range of motion, power density, band…
Dr. Jifei Ou, who received his PhD and graduated from the Tangible Media group in 2019, started a company called OPT Industries, Inc.,…
Scratch is the world's most popular coding community for kids. Millions of kids around the world are using Scratch to program their ow…
Discreet Teeth Gestures for Mobile Device InteractionByte.it is a miniaturized, discreet interface that uses teeth gestures for hands-free …
Programmable CRISPR enzymes are powerful and versatile tools for genome editing. They, however, require a specific protospacer adjacent mot…
Elowan is a cybernetic lifeform, a plant in direct dialogue with a machine. Using its own internal electrical signals, the plant is interfa…