Dissertation Defense
WHAT:
Penkai Pan: "Mobile Cinema"
WHEN: Tuesday, June 1, 2004, 9:30 AM EST
WHERE:
Bartos Theatre, MIT Media Lab (E15)
DISSERTATION COMMITTEE:
Glorianna Davenport
Principal Research Associate
Director, Interactive Cinema group
Program in Media Arts and Sciences
MIT
William J. Mitchell
Academic Head
Director, Smart Cities group
Program in Media Arts and Sciences
MIT
Pattie Maes
Associate Professor
Director, Interactive Experiences group
Program in Media Arts and Sciences
MIT
Ted Selker
Associate Professor
Director, Context-Aware Computing group
Program in Media Arts and Sciences
MIT
ABSTRACT:
This thesis develops techniques and methods that extend the art and
craft of storytelling, and in particular enable the creation of mobile
cinema.
Stories are always constrained by the medium in which they are told and
the mode by which they are delivered to an audience. This dissertation
addresses the design of content, systems, and tools that facilitate the
emerging type of computational audio-visual narrative that we call
mobile cinema. Storytelling in this medium requires temporally and
spatially encoded narrative segments that are delivered over a wireless
channel to mobile devices such as PDAs and mobile phones. These devices
belong to "the audience," individuals who are navigating physical space
and interact with local circumstances in the environment.
This thesis examines the underlying requirements for coherent mobile
narrative and explores two particular challenges which must be solved in
order to make a reliable and scalable stream of content for mobile
cinema: technology uncertainty (the fact that what the mobile cinema
system presents may not be what the creator intends) and participation
uncertainty (the fact that what the audience does may not be what the
creator expects).
The exploration and analysis of these problems involved prototyping two
versions of the M-Views system for mobile cinema and three prototype
cinematic narratives. Small user studies accompanied each production.
The iterative process enabled the author to explore both aspects of
uncertainty and to introduce innovations in four key areas to help
address these uncertainties: practical location detection, authoring
tools designed for mobile channels, responsive story presentation
mechanisms, and creative story production strategies.
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