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LocationMIT Media Lab, E14, Sixth Floor DescriptionFrom memory to inspirationThe MIT Media Lab community invites you to join us for arememb…
Graduate Student
Former Research Assistant
Former Research Assistant
Remembrance Agents are a new class of applications that watch over a user's shoulder and suggest information relevant to the current situat…
LocationMIT Media Lab, E14-633 DescriptionEvery day, millions of people encounter strangers online. We read their medical advice, buy their…
By Aaron FalbelI was a doctoral student at the MIT Media Lab in the Epistemology and Learning group between 1984 and 1989. Edith and …
Researchers from the Media Lab’s Fluid Interfaces group and Harvard Medical School find that brief naps appear to enhance creativity.
Whitmore, N. W., Harris, J. C., Kovach, T. & Paller, K. A. Improving Memory via Automated Targeted Memory Reactivation during Sleep. Journal of Sleep Research 2022.06.28.497977 (2022) doi:10.1101/2022.06.28.497977.
Mothersill, P., & Bove, V. M. (2019, June). Design Daydreams: Juxtaposing Digital and Physical Inspiration. In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion (pp. 265-269).
Chan, S. W. T., Zhang, H., & Nanayakkara, S. (2019, March). Prospero: A personal wearable memory coach. In Proceedings of the 10th Augmented Human International Conference 2019 (pp. 1-5).
Do you know why a stringer is called a stringer? Jack did.
Ghandeharioun A, Azaria A, Taylor S, Picard RW. "Kind and Grateful": A Context-Sensitive Smartphone App Utilizing Inspirational Content to Promote Gratitude. Psychol Well Being. 2016;6:9. doi: 10.1186/s13612-016-0046-2. Epub 2016 Jul 4. PMID: 27441170; PMCID: PMC4932143.
Ancestral Storytelling: Movement + Memory embodies motion capture techniques for an interactive and immersive movement and sonic healing pe…
The New England Aquarium was proud to collaborate with the MIT Media Lab and National Geographic on the latest Open Ocean initiative event.…
People have to remember an ever-expanding volume of information. To help with this, we developed Memoro, a wearable and audio-based person…
In order to understand how exogenous shocks, like death, impact memorability by remembering, we use a data-set of biographies from Wikipedi…
Projects related to the theme of how digital systems may support attention, memory, and learning.
design(human)design is a game developed by MIT Media Lab to help inspire designers with random but purposeful prompts.
Using affective signals to summarize 16 hours of body-cam video into 15 minutes of daily recap. See the video below.
Amores Fernandez, J., Mehra, N., Rasch, B., & Maes, P. (2023). Olfactory Wearables for Mobile Targeted Memory Reactivation. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery.
Several of our projects aim to support learning and creativity. While some systems focus on a specific skill to be strengthened, e.g.,…
For the MIT Visiting Artist Chloé Bensahel, who has collaborated with the Media Lab's Future Sketches group, fabric itself tells the story.
LocationMIT Media Lab, Room TBA DescriptionRecent efforts in the Opera of the Future group have sought to establish that rich experiences, …
DeVaul, R. "The Memory Glasses: Wearable Computing for Just-in-Time Memory Support"
We're living in an aging society with cognitive loss placing stress on caregivers to monitor older adults struggling with memory decline.&n…
When we form memories, not everything that we perceive is noticed; not everything that we notice is remembered. Humans are excellent at f…
ABSTRACTSleep plays a critical role in normal memory processing and mental health, beyond its obvious role in helping us maintain attention
Have you ever wondered what makes an ad memorable? We have performed a comprehensive review of literature concerning advertising, memory, a…
We are transforming a classic music jewelry box into a digital memory box and Skype portal that enable those not familiar with technology t…
Chan, S. W. T., Buddhika, T., Zhang, H., & Nanayakkara, S. (2019). Prospecfit: In situ evaluation of digital prospective memory training for older adults. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 3(3), 1-20.
Ghandeharioun, A., Azaria, A., Taylor, S., and Picard, R. "Kind and grateful": A context-sensitive smartphone app utilizing inspirational content to promote gratitude," Psychology of well-being, Jul 2016, Vol. 6, Issue 9.
Candia, Cristian and Jara-Figueroa, C. and Rodriguez-Sickert, Carlos and Barabási, Albert-László and Hidalgo, César A., Nature Human Behaviour, 2018, DOI:10.1038/s41562-018-0474-5
Description
In most �drop-on-demand� inkjet control schemes, a superheated bubble of liquid is used to propel a droplet or a piezoelectric crystal phys…
Buza, K. "Inspiration from the Incomplete: The Role of Asynchronous Awareness in Digital Art Creation"
Vemuri, S. "Personal Long-Term Memory Aids"
Wazeer Deen Zulfikar, Samantha Chan, and Pattie Maes. 2024. Memoro: Using Large Language Models to Realize a Concise Interface for Real-Time Memory Augmentation. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 450, 1–18. https://doi.org/10.1145/3613904.3642450
Wazeer Deen Zulfikar, Samantha Chan, and Pattie Maes. 2024. Memoro: Using Large Language Models to Realize a Concise Interface for Real-Time Memory Augmentation. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 450, 1–18. https://doi.org/10.1145/3613904.3642450
Remnant is a greeting card that merges the affordances of physical materials with the temporal malleability of digital systems to create, e…
Carson Reynolds | In Memory | (1976-2013)On July 4, 2013 the Media Lab lost a long-time member of our community with the passing of Car…
Collective memory and attention are sustained by two channels: oral communication (communicative memory) and the physical recording of info…
Gupta, K., Chan, S. W. T., Pai, Y. S., Strachan, N., Su, J., Sumich, A., ... & Billinghurst, M. (2022). Total VREcall: using biosignals to recognize emotional autobiographical memory in virtual reality. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 6(2), 1-21.
Sunil Vemuri, Chris Schmandt, Walter Bender, Stefanie Tellex, Brad Lassey
Chu, Eric, Prashanth Vijayaraghavan, and Deb Roy. "Learning Personas from Dialogue with Attentive Memory Networks." arXiv preprint arXiv:1810.08717 (2018).
Chan, S. W. T., Sapkota, S., Mathews, R., Zhang, H., & Nanayakkara, S. (2020). Prompto: Investigating receptivity to prompts based on cognitive load from memory training conversational agent. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 4(4), 1-23.
Philosopher and scientist Marvin Minsky was universally regarded as one of the world's leading authorities in the field of AI.
P. Chi Xiao, X., Chung, K., and Chiu, C.